Hello again Paul,
I'm currently working with some python generated landscapes, which come with complex multi-layered materials.
Unfortunately the Poser Plugin simply does not pick up any of the texture-blend color math nodes in poser's material setup even though I'm only using those that can be mapped directly to octane texture mapping nodes.
I'd like to either add more poser->octane material node mapping cases to the plugin's auto-convert function, or at least get a somewhat complete info on the formats of the pseudo-nodes that the plugin writes to poser materials when it saves the octane materials back, so I can generate them along with the poser material nodes.
The material and layer blending complexity and sheer amounts are too complex to be dealt with manually, especially as my use case is a recurring one and not tinkering of a one-time mega material collection setup.