A Poser Flame

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A Poser Flame

Postby RGUS » Sun Feb 09, 2014 4:13 am

RGUS Sun Feb 09, 2014 4:13 am
Has anyone been able to get a decent looking candle flame with light emission and flame texture working yet... so many nodes, so many nodes...
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Re: A Poser Flame

Postby face_off » Sun Feb 09, 2014 5:29 am

face_off Sun Feb 09, 2014 5:29 am
IMO the flame geometry would be a poor emitter - so use a flame geometry and setup a non-emitter material (think there is a flame material in the livedb). Then add a small sphere or cube around the flame, set it up as an emitter, and set it's opacity to 0.

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Re: A Poser Flame

Postby RGUS » Sun Feb 09, 2014 5:30 am

RGUS Sun Feb 09, 2014 5:30 am
Sounds like it actually might work.... see lateral thinking... and knowing the software. Thanks Paul
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Re: A Poser Flame

Postby samhal » Sun Feb 09, 2014 6:48 am

samhal Sun Feb 09, 2014 6:48 am
This is something I did earlier base on what Paul and wim posted. Is this close to what you're looking for Deane?

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Re: A Poser Flame

Postby RGUS » Sun Feb 09, 2014 7:12 am

RGUS Sun Feb 09, 2014 7:12 am
Yup exactly... now send me the nodes...
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Re: A Poser Flame

Postby samhal » Sun Feb 09, 2014 7:38 am

samhal Sun Feb 09, 2014 7:38 am
RGUS wrote:Yup exactly... now send me the nodes...


:D

Here's what my "flame" looks like:
Image

...and the invisible "ball" that's the real light source:
Image

Flame:
Image

Ball:
Image
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Re: A Poser Flame

Postby RGUS » Sun Feb 09, 2014 2:08 pm

RGUS Sun Feb 09, 2014 2:08 pm
Thanks for that... couldn't see the wood for the trees for a while there.
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Re: A Poser Flame

Postby Pandarr » Sun Feb 09, 2014 10:21 pm

Pandarr Sun Feb 09, 2014 10:21 pm
RGUS wrote:Thanks for that... couldn't see the wood for the trees for a while there.


Just be sure to set neither on virtual fire.
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Re: A Poser Flame

Postby TRRazor » Mon Feb 10, 2014 9:02 am

TRRazor Mon Feb 10, 2014 9:02 am
Am I seeing that correctly?
The flame AND the ball are both light emitters?, isn't that a bit of overkill? Although the result is pretty lifelike.

I achieved a pretty decent fire effect while setting a 2D-sprite (essentially just a one sided pane with a transparency map and a texture on top of it) to Diffuse and added a orange-reddish RGB color emission to it.

You can see the result here:
https://s3.amazonaws.com/bw-1651cf0d2f737d7adeab84d339dbabd3-gallery/media/folder_250/file_2495590.jpg

Might be a bit less render intensive due to there being only light source. Hope this helps! :)
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Re: A Poser Flame

Postby samhal » Mon Feb 10, 2014 12:16 pm

samhal Mon Feb 10, 2014 12:16 pm
TRRazor wrote:Am I seeing that correctly?
The flame AND the ball are both light emitters?, isn't that a bit of overkill? Although the result is pretty lifelike.

I achieved a pretty decent fire effect while setting a 2D-sprite (essentially just a one sided pane with a transparency map and a texture on top of it) to Diffuse and added a orange-reddish RGB color emission to it.

You can see the result here:
https://s3.amazonaws.com/bw-1651cf0d2f737d7adeab84d339dbabd3-gallery/media/folder_250/file_2495590.jpg

Might be a bit less render intensive due to there being only light source. Hope this helps! :)


Very nice render! But...IMO the fire looks unrealistic. It's too bright and that's the problem with using only the 'flame-fire' as the only emitter. What I do is set the intensity of the flame to look right and control how 'bright' I want the light to cast with the ball emitter. Again, thats just my opinion.
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