RGUS wrote:Yup exactly... now send me the nodes...
TRRazor wrote:Am I seeing that correctly?
The flame AND the ball are both light emitters?, isn't that a bit of overkill? Although the result is pretty lifelike.
I achieved a pretty decent fire effect while setting a 2D-sprite (essentially just a one sided pane with a transparency map and a texture on top of it) to Diffuse and added a orange-reddish RGB color emission to it.
You can see the result here:
Might be a bit less render intensive due to there being only light source. Hope this helps!
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