A Poser Flame
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Has anyone been able to get a decent looking candle flame with light emission and flame texture working yet... so many nodes, so many nodes...
WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
IMO the flame geometry would be a poor emitter - so use a flame geometry and setup a non-emitter material (think there is a flame material in the livedb). Then add a small sphere or cube around the flame, set it up as an emitter, and set it's opacity to 0.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Sounds like it actually might work.... see lateral thinking... and knowing the software. Thanks Paul
WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
Yup exactly... now send me the nodes...
WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
Thanks for that... couldn't see the wood for the trees for a while there.
WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
Am I seeing that correctly?
The flame AND the ball are both light emitters?, isn't that a bit of overkill? Although the result is pretty lifelike.
I achieved a pretty decent fire effect while setting a 2D-sprite (essentially just a one sided pane with a transparency map and a texture on top of it) to Diffuse and added a orange-reddish RGB color emission to it.
You can see the result here:
https://s3.amazonaws.com/bw-1651cf0d2f7 ... 495590.jpg
Might be a bit less render intensive due to there being only light source. Hope this helps!
The flame AND the ball are both light emitters?, isn't that a bit of overkill? Although the result is pretty lifelike.
I achieved a pretty decent fire effect while setting a 2D-sprite (essentially just a one sided pane with a transparency map and a texture on top of it) to Diffuse and added a orange-reddish RGB color emission to it.
You can see the result here:
https://s3.amazonaws.com/bw-1651cf0d2f7 ... 495590.jpg
Might be a bit less render intensive due to there being only light source. Hope this helps!

W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
Very nice render! But...IMO the fire looks unrealistic. It's too bright and that's the problem with using only the 'flame-fire' as the only emitter. What I do is set the intensity of the flame to look right and control how 'bright' I want the light to cast with the ball emitter. Again, thats just my opinion.TRRazor wrote:Am I seeing that correctly?
The flame AND the ball are both light emitters?, isn't that a bit of overkill? Although the result is pretty lifelike.
I achieved a pretty decent fire effect while setting a 2D-sprite (essentially just a one sided pane with a transparency map and a texture on top of it) to Diffuse and added a orange-reddish RGB color emission to it.
You can see the result here:
https://s3.amazonaws.com/bw-1651cf0d2f7 ... 495590.jpg
Might be a bit less render intensive due to there being only light source. Hope this helps!
i7 6800K (6 core), 24 GB, GTX 1080 8gb, Titan X 12gb