Im really strugling with indoor lighting and grainy after effects, I renderd this image in poser and MAX VRay and do not see these issues - tried everything I could think off scanned forums and decided to post here for ideas or help.
This has 2 light emitters no HDRI its an indoor room a third light is the lantern flame that casues major malfunctions on her arms as you can see, this is 5000 samples and 5 hours of rendering, ill let it go longer but honestly not seeing much change since about 3000 passes.
any thoughts? As mentioned I can remoive the room walls put an outdoor setting of this and do not have this problem / effect on her arms. Generally im finding indoor lighting a bit lower quality compared to some other render engines out there. Hope its just new ness of Octane and perhaps this will get better, or maybe its me :-/http://erotic3dx.com/misc/test.png