face_off wrote:Set hotpixel_removal to 0.
Increase caustic_blur to 1. (OK, 1 might be too much, but it's a start)
Use the 1 poly, singlesided emitters that the Create Emitters From Light scripts generates
If hotpixels are behind a specular material, there are a bunch of way to get rid of it which I can describe if needed
There are also "white balance" hotpixels, that are usually a few pixels big - adjust white balance to fix
If you need to render for more than 10 mins, something is setup wrong
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