hello
after many try this week end, i confirm that the best ideal solution will be 2 separate saved files in stereo side-by-side mode
Wish list for next plugin release
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Hi Paul
I have looked into this. Is what you need currently available via the following workflow?
1) Setup scene.
2) stereo->Enable. rightFilter->Black. Animation Tab->Output folder "c:\leftchannel". Render
3) Settings tab->rightclick camera->Reset camera
4) stereo->Enable. leftFilter->Black. Animation Tab->Output folder "c:\rightchannel". Render
Or have I misunderstood your requirement?
Paul
I have looked into this. Is what you need currently available via the following workflow?
1) Setup scene.
2) stereo->Enable. rightFilter->Black. Animation Tab->Output folder "c:\leftchannel". Render
3) Settings tab->rightclick camera->Reset camera
4) stereo->Enable. leftFilter->Black. Animation Tab->Output folder "c:\rightchannel". Render
Or have I misunderstood your requirement?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- paulservolex
- Posts: 24
- Joined: Mon Feb 04, 2013 12:35 pm
The ideal :
1> setup scene
2> stereo->Enable. rightFilter->WHITE. leftFilter->WHITE. Animation Tab->Output folder "c:\MyRender". Render
=> The animation render save frameR00001.png AND frameL00001.png
Why :
- in "anglyph" current stereo mode it seems that octane render the 2 eyes with a color filter at Sample/2 and mix the 2 render in one picture
so, 2 solutions (choose the most easy to implement in first step)
1> if it's easy for you to disable the second simultanate render which is invisibe, so i think you can just do that with a mod like :
"if RightFilter.Corlor==Black
THEN not render this one"
idem LeftFilter
2> if it's easy for you to put an instruction before octane mix the result of RightFilter and leftFilter, OR if (like i suppose) the left and right filter result are in sparate Image Variable, then may you can do a mod like :
"if RightFilter.Color==WHITE AND LeftFilter.Color==WHITE
THEN
RightFilter.RenderResult animation Saved in "Frame"+"R"+"Extenstion"
LefttFilter.RenderResult animation Saved in "Frame"+"L"+"Extenstion"
I don't know how is build the octane render plugin, but i think/suppose that RightFilter.RenderResult and LefttFilter.RenderResult are some BufferedImage variable before mixing, so i think it's easy at the end of the render to push a condition (RightFilter is white && Leftfilter is white) to call a function SaveTheBufferedImage with a modified filename.
I hope it's more evident
Note 1: i don't think you have to necessarly disable the current save process. The animation can continue to save the mixed filter results in frame[sequence].[ext], but just add that if a filter is white, he is saved in frame[filtername][sequence].[ext]
Note 2: you can push the concept without the Filter Color condition, because "anaglyph" workers will enjoy the possibility to work on each filter result speparatly (ex: frameR00001.png is blue, frameL00001.png is red) . So, you can just add a CheckBox "Save separate filter (animation only) : True|False " , so whatever the color of the filter, all the stereo-workers will love you like a god for this ultimate-power-time-saving-checkbox !!
1> setup scene
2> stereo->Enable. rightFilter->WHITE. leftFilter->WHITE. Animation Tab->Output folder "c:\MyRender". Render
=> The animation render save frameR00001.png AND frameL00001.png
Why :
- in "anglyph" current stereo mode it seems that octane render the 2 eyes with a color filter at Sample/2 and mix the 2 render in one picture
so, 2 solutions (choose the most easy to implement in first step)
1> if it's easy for you to disable the second simultanate render which is invisibe, so i think you can just do that with a mod like :
"if RightFilter.Corlor==Black
THEN not render this one"
idem LeftFilter
2> if it's easy for you to put an instruction before octane mix the result of RightFilter and leftFilter, OR if (like i suppose) the left and right filter result are in sparate Image Variable, then may you can do a mod like :
"if RightFilter.Color==WHITE AND LeftFilter.Color==WHITE
THEN
RightFilter.RenderResult animation Saved in "Frame"+"R"+"Extenstion"
LefttFilter.RenderResult animation Saved in "Frame"+"L"+"Extenstion"
I don't know how is build the octane render plugin, but i think/suppose that RightFilter.RenderResult and LefttFilter.RenderResult are some BufferedImage variable before mixing, so i think it's easy at the end of the render to push a condition (RightFilter is white && Leftfilter is white) to call a function SaveTheBufferedImage with a modified filename.
I hope it's more evident

Note 1: i don't think you have to necessarly disable the current save process. The animation can continue to save the mixed filter results in frame[sequence].[ext], but just add that if a filter is white, he is saved in frame[filtername][sequence].[ext]
Note 2: you can push the concept without the Filter Color condition, because "anaglyph" workers will enjoy the possibility to work on each filter result speparatly (ex: frameR00001.png is blue, frameL00001.png is red) . So, you can just add a CheckBox "Save separate filter (animation only) : True|False " , so whatever the color of the filter, all the stereo-workers will love you like a god for this ultimate-power-time-saving-checkbox !!
Hi Paul
My apologies in advance.....I really don't know much about the 3d system in Octane - you clearly have a better knowledge than I, so pls bare with me....
Paul
My apologies in advance.....I really don't know much about the 3d system in Octane - you clearly have a better knowledge than I, so pls bare with me....
It is not the plugin which is mixing the left and right channel. The Octane API is doing that - the plugin only has access to the combined result - not the two separate channels. The plugin calls the API to save the file - the plugin only has access to the Viewport bitmap image (which is combined L&R). So I'm not sure any of your workflow is actually possible - since I cannot get to the separate L&R channel to save them separately.2> if it's easy for you to put an instruction before octane mix the result of RightFilter and leftFilter, OR if (like i suppose) the left and right filter result are in sparate Image Variable, then may you can do a mod like :
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- paulservolex
- Posts: 24
- Joined: Mon Feb 04, 2013 12:35 pm
Yep, in this case, none of my solution is possiblethe plugin only has access to the Viewport bitmap image (which is combined L&R).

So can you push the request to API dev to liberate Left And Right bitmap plugin access (i think it's just a getter to add) ?
- paulservolex
- Posts: 24
- Joined: Mon Feb 04, 2013 12:35 pm
hi Paul
i have send a "API DEV TEAM REQUEST" , in the general discussion forum, and to the root mail (they said they forward to API dev team)
(yes, when i think that something is good value and easy to implement, im like a crasy dog...)
I saw in a another post that your waiting for API 1.1 release,
do you think my whish is gonna be realized ?
i have send a "API DEV TEAM REQUEST" , in the general discussion forum, and to the root mail (they said they forward to API dev team)
(yes, when i think that something is good value and easy to implement, im like a crasy dog...)
I saw in a another post that your waiting for API 1.1 release,
do you think my whish is gonna be realized ?
I'm sure the team will assess your request and schedule it according to it's benefit and complexity to implement. I know there are a lot of high priority items that multiple ppl have asked for which would probably be ahead of your request (such as texture rotation and offset). Sorry, I don't know the answer to your question, sorry.do you think my whish is gonna be realized ?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- paulservolex
- Posts: 24
- Joined: Mon Feb 04, 2013 12:35 pm
Up
About time limit render for next release ? possible ?
About time limit render for next release ? possible ?
I will definitely do it next release. There is a reasonable size enhancement coming with the next release, so it is probably a few weeks away.About time limit render for next release ? possible ?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Just brought OR 4 Poser, I was going to buy Daz plugin as I missed out on the beta test request but they seem to be dragging their heels with that one and are making us all wait for the goodness 
I am really loving the Poser plugin so far, apart from system lag when rendering.. The lag kinda kills the fluid switch between updating poses and refreshing the viewport!
With gratitude for a plugin that seems to produce amazing results, Just like the stand alone version I own
If only I could talk you guys in to producing a Plugin for Carrara with full physics & hair animation support????
I will forgive you if you hurry up with releasing a OPEN public beta for Daz Octane or even better, a full stable release

I am really loving the Poser plugin so far, apart from system lag when rendering.. The lag kinda kills the fluid switch between updating poses and refreshing the viewport!
With gratitude for a plugin that seems to produce amazing results, Just like the stand alone version I own

If only I could talk you guys in to producing a Plugin for Carrara with full physics & hair animation support????
I will forgive you if you hurry up with releasing a OPEN public beta for Daz Octane or even better, a full stable release

http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin