This is a At A Glance summary for Octane for Poser, for those considering Poser for animation.
(I'm new to Poser so correct me if I'm wrong)
Possible:
Poser dynamic hair strand
ZBrush Fibermesh hair via Poser as polygon
Poser Bullet physics including soft body
Poser native characters (P10 & P11) default skin shader (95% usable fidelity 5% minor transparency fix)
Poser native figure rigs (99% production ready with easy to fix minor bugs)
Scattering/ instancing by surface normal/axis, and/or gradient map
Selective Dial-linking for key frame animation on Octane control panel
SubDivision / Sky/ IBL could be done on either side
LiveDB preview and interactive change
LocalDB for those with slow net speed (thumbnail WIP)
Octane shader save-able as POE, Poser-specific Material Presets for Poser files with same material grouping
Load POE Material/shader presets options: with or without textures
Side note: Poser outputs Alembic for certain soft dynamic objects (hair and native soft dynamic cloth), no idea if this is relevant to Octane but just in case.
Paul's diaries:
Vimeo,
Youtube,
BlogPlease add to this if I miss out key features, especially for pipeline and time-conscious animators.
system: W7.64.Ult, Xeon5670 (2.93), RAM12G, single GTX.Titan-6G driver347.52, SSDx3, Poser.Pro.11, Carrara.8.5.Pro 64b, DS4.8 64b, OR4C, Octane for Poser