sikotik13 wrote: If this is set to some other map or none (or static, since that keeps whatever it is, and ignores maps entirely), that would cause the same issue.
abayliss wrote:Not sure I've read linvanchene's post correctly, but whenever I have an issue with the maps in a applied OcDS material template not matching the maps in Daz Studio, I right click the surface in question in the OcDS Material's tab, or the parent object when it's multiple surfaces, and select the corresponding 'Replace Map' option, for instance 'Replace Diffuse Maps'.
I use this a lot to speed up the workflow when using Redspecc shaders, first I apply a generic material preset that applies the correct Redspecc shaders templates to all the figure surfaces, then I'll apply a material preset for the actual character material that I want. I'll then right click on the figure in the OcDS Material's tab and select 'Replace Diffuse Maps' and then 'Replace Bump Maps' which then updates all the diffuse maps and bump maps in the OcDS Redspecc shaders template surfaces to the ones I just applied to the figure in Daz.
Special thanks to
abayliss for bringing up the Replace maps feature!
DrHemulen for motivating me to have a closer look at templates!
Elele for asking the right question to get this started!
Notiusweb for actually reading through this all and giving me the impression that my lengthy posts actually helped!
sikotik13 for motivating me to have a closer look at saving DAZ Studio material presets!
TRRazor for providing us with RedSpecTGX OctaneRender shaders!
Thank you all for reading and helping out!
TRRazor wrote:Sorry for reviving this thread after almost half a year, but I think people should know, that the above mentioned procedure effectively leaves the shaders in a "broken" state.
Thanks linvanchene for diving this deep into the code
There is a problem with this procedure, though.
When using the command "Replace all active maps" DAZ Studio does just that, and since the new figure doesn't carry any SSS maps (which RedSpec SSS needs to function properly)
The SSS map channel is being cleared, leaving it empty.
TRRazor wrote:We're currently working on another solution which should simplify the application process in a similar way.
hmmm. I now have looked at this for another hour....
Are you sure that the issue is with the procedure and not with the way YOU set up the RedSpec SSS shaders?
Are you saying that the command "Replace all active maps" is really replacing ALL maps and not just those which are in a template node?
Who exactly do you mean by "we"?
Are you working together with Otoy on this so all DAZ3D artists can then use that solution?
Do you mean the Redspec team is just looking for a solution for their own products?
If Otoy is interested in more artists creating products with OctaneRender materials this whole process I described in so many words may need to become a lot simpler.
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