When I start the plugin there are two things I have to do each time: click the clay rendering button twice and checking and unchecking the "use base geometries" button.
When I start the plugin it seems defaulted to clay rendering mode. When you click the clay rendering button the render seems to restart and the button indication changes. But it's still rendering clay. So I click it once more and then it actually loads the materials.
Also the rendering always defaults to rendering in base resolution, even if you unchecked it in the past! So you have to click the button and unclick it to trick the system into doing what you want.
Bug with base geometries and clay rendering on plugin start
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- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
Win10 x64
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i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
confirmed - a fix is being worked on...larsmidnatt wrote:When I start the plugin there are two things I have to do each time: click the clay rendering button twice and checking and unchecking the "use base geometries" button.
When I start the plugin it seems defaulted to clay rendering mode. When you click the clay rendering button the render seems to restart and the button indication changes. But it's still rendering clay. So I click it once more and then it actually loads the materials.
Also the rendering always defaults to rendering in base resolution, even if you unchecked it in the past! So you have to click the button and unclick it to trick the system into doing what you want.
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1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
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1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400