roy_orengo wrote:Ok Paul, thank you.
Another question, please.
In this image, all the objects have the same material (with random colour texture applied). The cubes are instances so they show correctly the different colours.
The planks are not blocks, only some copy of the same object, so they are different Polysurfaces in Rhino. There is some way to apply to that planks too one single material with variations as the instances doing? I mean, each single planks have their ID, why they don't show the random colours?
Roy
Hi Roy - as the planks are not instances, they will not have an ID - so therefore the random color texture will not work. You could randomize them with a texturemap that is applied in world space with a Projection mapping such as Box (in practice you would probably use this as an input to a Mix Texture to mix things up).
Paul