I'm new to Octane and I have an issue, that I don't really know how to solve.
I use Rhino's edge softening on my geometry instead of filleting edges, but on the joint of softened object and floor plane there is a hole visible on a render and light comes through it. Similar thing happens when I use rounded edge radius in octane material options.
Did anyone had similar problem and know how to solve it?
OK, problem solved - decreasing ray epsilon to 0.0001 did the thing.