OctaneRender 3 for Rhino (TEST and STABLE)

Forums: OctaneRender 3 for Rhino (TEST and STABLE)
Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

OctaneRender 3 for Rhino (TEST and STABLE)

Postby face_off » Mon Jul 04, 2016 4:15 am

face_off Mon Jul 04, 2016 4:15 am
This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for Rhino - TEST and STABLE releases.

Rhino Version
This version requires Rhino5, SR14 or later or Rhino6.

Nvidia Driver Version
This release requires Nvidia drivers 392.x or later.

Network Rendering
For Network Rendering, you must use the Octane slave release from the Octane Standalone installer which matches the exact Octane version of the plugin you are using.

If you have a support issue, pls provide the following information:
- Operating System (ie. Win XP, Vista, 7, 8)
- 32 or 64 bit
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- Rhino version and build number
- OctaneRender for Rhino version (ie. 2.0.10.8)

For more information...
- Watch Iceglance's quickstart tutorial http://render.otoy.com/forum/viewtopic.php?f=51&t=36299
- Read the on-line manual
- Watch the "Getting Started" video http://vimeo.com/73202740
- Post your question on this forum thread

Known Issues
- Prior to rendering a Sun Study, Flythru Animation or Bongo Animation, you must select the Perspective Viewport in Rhino that the animation uses

Download Links - Rhino 5 and Rhino 6

Current TEST build (Octane 4.00 RC7)
- Windows Regular - OctaneRender for Rhino6 4.00.0.100 (64 bit)
- Windows Regular - OctaneRender for Rhino5 4.00.0.100 (64 bit)
- Windows Studio - OctaneRender for Rhino6 4.00.0.100 (64 bit)
- Windows Studio - OctaneRender for Rhino5 4.00.0.100 (64 bit)

Current TEST build (Octane 3.08.5)
- Windows Regular - OctaneRender for Rhino6 3.08.5.100 (64 bit)
- Windows Regular - OctaneRender for Rhino5 3.08.5.100 (64 bit)
- Windows Studio - OctaneRender for Rhino6 3.08.5.100 (64 bit)
- Windows Studio - OctaneRender for Rhino5 3.08.5.100 (64 bit)

Previous TEST build (Octane 4.00 RC6)
- Windows Regular - OctaneRender for Rhino6 4.00.0.99 (64 bit)
- Windows Regular - OctaneRender for Rhino5 4.00.0.99 (64 bit)
- Windows Studio (Subscription) - OctaneRender for Rhino6 4.00.0.99 (64 bit)
- Windows Studio (Subscription) - OctaneRender for Rhino5 4.00.0.99 (64 bit)

Current STABLE build (Octane 3.08.3)
- Windows Regular - OctaneRender for Rhino6 3.08.3.95 (64 bit)
- Windows Regular - OctaneRender for Rhino5 3.08.3.97 (64 bit) NEW
- Windows Studio (Subscription) - OctaneRender for Rhino6 3.08.3.95 (64 bit)
- Windows Studio (Subscription) - OctaneRender for Rhino5 3.08.3.97 (64 bit) NEW

Previous STABLE build (Octane 3.08.1)
- Windows Regular - OctaneRender for Rhino6 3.08.1.92 (64 bit)
- Windows Subscription - OctaneRender for Rhino6 3.08.1.92 (64 bit)

Release Notes

3.08.5.100 and 4.00.0.100 (26-Oct-2018)
- Compiled with Octane 3.08.5/4.00 RC 7
- Fixed issue where the Setup tree menu Sync to Rhino options were not being loaded correctly when loading a .3dm
- Fixed exception being raised when doing a File->New

4.00.0.99 (13-Oct-2018)
- Compiled with Octane 4.00 RC6
- Fixed issue where the Reload Texturemaps function was not working

4.00.0.98 and 3.08.3.98 (27-Sep-2018)
- Compiled with Octane 3.08.3 and Octane 4.00 RC5
- Fixed multiple issues causing the Rhino rendered view not showing Octane Image maps correctly
- Fixed material thumbnails not rendering with the Octane 4 version of the plugin

3.08.3.97 (20-Sep-2018)
- Fixed pause state being lost when restarting a completed render
- Fixed bug introduced in the Rhino5 version of 3.08.3.95 where Octane material sliders were not working correctly

4.00.0.96 (15-Sep-2018)
- Compiled with Octane 4.00 RC4
- Changed Devices tab to use the Octane API panel
- Added Denoiser options in the Imager settings
- Added Denoised Beauty pass to the Select Render Pass combobox on the Viewport toolbar
- Added Kernel AI Light options
- Added RenderPasses Denoiser passes
- Fixed pause state being lost when restarting a completed render

3.08.3.95 (06-Sep-2018)
- Fixed issue in Rhino6 where sometimes the Viewport would open under the Rhino window
- Further fix to the Rhino6 plugin where the Live Geometry settings for meshes were not being loaded when opening a .3dm file
- Fixed issue where some LiveDb materials were not loading

3.08.3.94 (19-Aug-2018)
- Fixed critical Rhino6 plugin error where the Live Geometry settings for meshes were not being loaded when opening a .3dm file

3.08.3.93 (18-Aug-2018)
- Compiled with Octane 3.08.3
- Fixed error in the Rhino6 build which resulted in proxy materials being loaded twice
- Fixed exception when loading a LiveDb material when the OctaneRender panel was not visible
- NOTE: LiveDb materials containing OSL nodes will not load into the plugin correctly, as the plugin does not currently support OSL Projection or Texture nodes. Instead, copy these materials into the clipboard from Octane Standalone and paste them into a NodeGraph material in the plugin

3.08.1.92 (1-Jun-2018)
- Compiled with Octane 3.08.1
- Fix a range of Rhino6 issues

3.08.0.91 (27-Apr-2018)
- Compiled with Octane 3.08

3.08.0.90 (18-Apr-2018)
- Rhino6 - Fixed issue where material tree was not showing on 4k monitors (seeking users to confirm this is fixed pls)
- Rhino6 - Fixed issue where thumbnails where not generating correctly
* Rhino6 - Material editor - sliders are not currently working. McNeel are investigating this

3.08.0.89 (18-Apr-2018)
- Compiled with Octane 3.08 RC4
- Fixed Rhino6 issue where the Lock Viewport button was not working correctly
* The plugin is still not correctly displaying the Octane material properties with Rhino6 on 4k montiors. I am working with McNeel to address this problem

3.08.0.88 (9-Mar-2018)
- Compiled with Octane 3.08 RC1 (see viewtopic.php?f=33&t=63219 for details)
- Added Toon and Metallic materials
- Toon shading only works in Camera Light toon lighting mode.
- Added Settings tree rightclick menu "Upload to ORC" to upload the currently Viewport scene to the OctaneRender Cloud
- The Replicate proxy function should now be quicker
- Replicated ORBX proxies are now only loaded once into the Octane scene rather than multiple times. This will result in a quicker load time, and less VRAM being used
- Fixed issue where Spective Correction was not working in the Rhino Render panel
- You can use OSL Textures by changing the Material Node Type to a NodeGraph and then adding an OSL Texture
- All Image, Alpha Image and Float Image files are now loaded with HDR Texture Bit Depth set to Automatic
- Added Custom Lut pin to the Imager node. Load .cube file into this node
- Changed the plugin version number to make it clearer which Octane release it uses
- Added support for Rhino6 - however many of the new Rhino6 features such as the integrated render viewport and Change Queue and Embedded Texturemaps are not yet implemented

3.7.0.87 (5-Nov-2017)
- Compiled with Octane 3.07
- Fixed issue where switching to a Orthographic view in Rhino was incorrectly setting the Octane Scale until the camera was moved.
- Added the ability to set the resolution via the OctaneChangePinValue command (ie. OctaneChangePinValue filmSettings:resolution 200,300)

3.7.0.86 (15-Sep-2017)
- Compiled with Octane 3.07 TEST 6

3.7.0.85 (6-Sep-2017)
- Compiled with Octane 3.07 TEST 4. See viewtopic.php?f=33&t=62636 for details.
- Added an instance id to each Scatter transform (ie. each block instance will now have a unqiue instance id). The new Texture node types Instance Range and Instance Color can be used with these id's. Refer to viewtopic.php?f=33&t=62395 for for details.
- Added the new UVW Transform texture node from Octane 3.07
- Added the new Baking Texture node from Octane 3.07

3.6.4.84
- Fixed issue where the Scale Textures button was not correctly saving the new texture scale to the .rhi file
- Changed "Linear" projection to "XYZ to UVW" to match Octane Standalone

3.6.4.83 (17-Jun-2017)
- Compiled with Octane 3.06.4

3.6.1.83 (18-Apr-2017)
- Compiled with Octane 3.06.1
- The plugin will now ask for an environment missing texturemap
- Added "10%" to the Viewport Zoom combobox
- When changing the Viewport zoom combobox, the plugin will now attempt to set the scrollbars such that the object at the center of the viewport is centered for the new zoom amount. This is experimental functionality, so pls report any adverse findings on this
- Fixed a number of rounding errors which were leading to the color selection dialog to not functioning correctly
- Changed the Collapse button to always collapse the whole material regardless of which pin is selected

3.6.5.81 (18-Apr-2017)
- Compiled with Octane 3.06
- Added a Collapse button to the Octane Material toolbar to collapse the currently selected node
- The first character of the Octane Material name in the tree is now not forced to upper case
- Added "quick expand" buttons to the top of the Setup window tree to quick open the Kernel, Environment, etc trees
- Added a Preview button to the Material Tree to get an Octane render preview of the selected node

3.5.3.78 (24-Jan-2017)
- Fixed bug where editing NodeGraph materials did not update the material thumbnail image, and could crash Rhino on rare ocasions
- FIxed bug where creating a NodeGraph material when the Viewport was open would result in an XML error

3.5.3.77 (24-Jan-2017)
- Compiled with Octane 3.05.3
- The Viewport Zoom combobox setting is retained when re-opening the Viewport within a given Rhino session

3.5.0.76 (24-Jan-2017)
- Compiled with Octane 3.05
- Added "Weld Vertices" option to Live Geometry Update Mesh items. Enable this if using Round Edges in an Octane Override for that mesh item. There seems to be a 10%-20% performance hit when loading meshes into Octane with the Weld Vertices option enabled.
- Exporting Bongo animations to OCS/ORBX now also exports the Octane camera FOV and Aperture in the .ABC contained in the exported file (so these pins will now be animated when opening the exported file in Octane Standalone)

3.4.4.74 (16-Nov-2016)
- Compiled with Octane 3.04.4

3.4.3.74 (3-Nov-2016)
- Compiled with Octane 3.04.3

3.4.2.74 (31-Oct-2016)
- Compiled with Octane 3.04.2
- Fixed issue when block instances mesh items where ignoring their layer visibility state

3.4.1.73 (23-Oct-2016)
- Compiled with Octane 3.04.1
- Fixed issue where the AO Texture could not be disconnected

3.4.0.72 (19-Oct-2016)
- Compiled with Octane 3.04
- Added additional pins to the Falloff Map node as per Octane 3.04
- Added GPU Temperature to the render statistics

3.3.4.71 (6-Sep-2016)
- Compiled with Octane 3.03.4
- Fixed issue where exporting a Bongo animation to ORBX/OCS was not correctly setting the FPS when that scene was opened in Octane Standalone
- Added command OctaneConvertAllMaterialsToOctaneMaterials which does the same function as the Setup tree menu command "Convert all Materials to Octane Materials"
- Added command OctaneExportSceneToORBX

3.3.3.70 (11-Aug-2016)
- Compiled with Octane 3.03.3
- Resolved some inconsistencies in the fps exported from Bongo animations. All exporting functions assume 30fps.

3.3.2.68 (16-Jul-2016)
- Compiled with Octane 3.03.2

3.3.1.68 (12-Jul-2016)
- Compiled with Octane 3.03.1
- Minor changes/fixes to the missing texturemaps functionality introduced in 3.2.0.67

3.2.0.68 (6-Jul-2016)
- Fixed issue introduced in 3.2.0.67 where Octane materials were not being created correctly

3.2.0.67 (4-Jul-2016)
- You can now set the Live Update checkbox for selection sets which included both Live Update and non-Live Update geometry items
- Texture Mapping changes are now applied immediately to meshes with Live Geometry enabled now (ie. the Octane scene now no longer needs to be refreshed to apply these updates)
- Fixed XML error exception when changing a material type to a NodeGraph
- Added option to turn off the subsequent re-link messages when missing texturemaps are found
- The missing texturemaps dialog now displays the material that the missing texturemap belongs to
- If you click Cancel on the missing texturemaps search folder dialog, the plugin will now ask you if you want to continue searching for missing texturemaps

3.2.0.66 (16-Jun-2016)
- Compiled with Octane 3.02
- Added python interface (see https://docs.otoy.com/manuals/products/rhino/v3/python-interface/ for details)

3.1.1.66 (10-Jun-2016)
- Compiled with Octane 3.01.1
- The Maximum value of the Power of Image maps for Bump maps is now 10

3.0.22.66 (8-Jun-2016)
- Compiled with Octane 3.01 (3.0.22)
- EXPERIMENTAL: Added the ability to convert an Octane Material to a NodeGraph type, which can be edited in the Octane node graph window. See https://youtu.be/Yd7jkAnRZpg for details.
- Fixed issue causing the FOV to be calculated incorrrectly when Safe Frame was enabled in Rhino
- "Int" nodes can no longer be converted to "Int Resolution" nodes
- Fixed some issues related to converting of the old resolution node to the new film settings resolution node
- Added new authentication settings window which can be used to activate, and de-activate the plugin
- You can now disconnect the Medium from the Environment Medium pin

3.0.20.65 (24-May-2016)
- Compiled with Octane 3 (3.0.20)
- Fixed issue where the Reflections shadow pass was not working
- If you have ticked "Use offline licensing on this computer" when authenticating the plugin, you can now click the Deactive button on the OctaneLive tab to de-activate the plugin license

3.0.10.64 (29-Apr-2016)
- Compiled with Octane 3 alpha 10 (3.0.10). This means that Render Region is working again, pls many other changes (refer to the Octane Standalone 3 Alpha 10 thread for details)
- Username and password is now not entered or stored in the authentication panel.
- Visible Environment pin added to the Rendertarget
- Added command SyncOctaneEnviroToRhinoEnviro
- Added ability to set Bool pins values with OctaneChangePinValue. Set the value to 0 for OFF, 1 for ON
- Added ability to set Color pins values with OctaneChangePinValue. Set the value to 'red', 'green', etc, or r,g,b values in the range of 0-255 (ie. OctaneChangePinValue camera:leftFilter 128,128,128)
- Added OctaneRefresh command (same as clicking the Refresh button on the Viewport)

3.0.6.63
- Fixed error when the Hide and the Scale/Rot From Block Instance checkboxes are not being saved for proxy objects
- Changed OctaneChangePinValue command so the pin to be changed can be embedded in another pin, using the ':' separator. For example "OctaneChangePinValue camera:aperture 5", or "OctaneChangePinValue environment:texture:gamma 1", or "OctaneChangePinValue camera:fstop 3". See https://docs.otoy.com/Rhino/?page_id=711 for details.
- Added OctaneAutoAssignBakingGroups command which will assign a different baking group to every geometry item in the scene which has Live Update enabled. See https://docs.otoy.com/Rhino/?page_id=711 for details.
- Fixed bug where unticking Live Update would disable live updating of all geometry items

3.0.6.62
- Compiled with Octane 3.0 alpha 6. Note the minimum Nvidia driver required is 353

3.0.5.62
- Compiled with Octane 3 alpha 5 (3.0.5)
- The "From Block Instance" checkbox in the Geometery->Proxy panel now effects both scale and rotation when enabled

3.0.4.61
- The current proxy rotation/scale sliders are now updated after using the Replicate function
- Settings->Max Polygons now has a maximum of 80 million rather than being unlimited
- Added Proxy Rotation->From Block Instance, which when ticked will set the rotation of the proxy to the block instance rotation. This feature is experimental, so pls report any issue you have with it
- You can now multi-select block instances which have Live Geometry enabled, and set the Baking Group Id and Render Layer at once. Again, this feature is experimental, so report any issues you find

3.0.4.60
- Fixed issue when exporting a camera only Bongo animation where an exception would be repeatedly raised on completion
- Fixed issue when exporting a camera only Bongo animation where perspective correction was not working correctly

3.0.4.59
- Added "Camera Animation Only" when exporting a Bongo animation, to only animate the camera (and leave the geometry static) for fast exporting of Bongo fly-thrus
- Added "Cancel" dialog to the "Export Bongo Animation to OCS/ORBX" process
- Fixed issue where only 100 frames could be exported from a Bongo animation

3.0.4.58
- Compiled with Octane 3.0 alpha 4

3.0.3.58
- Compiled with Octane 3.0 alpha 3

3.0.1.58
- Compiled with Octane 3.0 alpha 2
- The "Set the current Rhino renderer to OctaneRender in order to correctly render preview thumbnails." warning only pops up when selecting an Octane Material (and not other Material types) now
- Added Baking Camera. The Baking Group Id for each mesh can be set in the Node Properties window of each [Mesh] item in the Materials tree
- Manual updated with Octane 3 features. Pls see https://docs.otoy.com/Poser/?page_id=432 for details.

3.0.0.57
- Compiled with Octane 3.0.0
- Added Medium and Medium Radius to the Daylight and Texture Environment settings
- Added new Render Passes
- Removed "Ambient" and "Sample Environment" GI Modes from the Direct Light kernel
- Added Deep Image settings to the kernel settings
- Added support for VDB files (add them in proxy ORBX files)

2.24.2.57
- Internal changes in preparation for Octane 3

2.24.2.56
- Fixed exception resulting from saving the Rhino options when the OctaneRender Setup panel had not been opened
- Fixed exception when running the OctaneOpenViewport when the OctaneRender Setup panel had not been opened

2.24.2.55
- Fixed crash when inporting the Misc->Silver material from the LiveDb. In general, using LiveDb materials which contain Scripted Graphs (as the Silver material does) will not give satisfactory results in the plugin.

2.24.2.54
- Added Rhino command OctaneCopyCameraToClipboard
- Fixed issue where the new "Sync Octane FOV to Rhino" setting was causing camera tilting to not sync between Rhino and Octane. If "Sync Octane FOV to Rhino" is DISABLED, you now need to set the Scale of View field rather than the Field of View node

2.24.2.53
- Added support for Rhino material Color, Transparency and Bump Texturemap amounts (ie. the percent control for the texture), which now set the relevant Octane Image power value

2.24.2.52
- Conversion of Rhino Materials to Octane Materials now follows the rules below:
- If the Rhino Gloss finish = 0% (or the Reflectivity is less than the vlue set in the configuration), the material is converted to an Octane Diffuse material

* Glossy Material conversion
- Octane IOR = Rhino IOR or 1.01 (whichever is greater)
- Octane Roughness =1-100/gloss finish
- Octane Specular = (Rhino Reflectivity / 100 * Rhino Reflectivity Color)

* Specular Material conversion
- Octane Transmission color = Rhino Diffuse color
- Octane IOR = Rhino IOR or 1.01 (whichever is greater)
- Octane Roughness =1-100/gloss finish
- Octane Reflection = (Rhino Reflectivity / 100 * Rhino Reflectivity Color)

2.24.2.51
- Compiled with Octane 2.24.2
- Removed support for the 32 bit version of the plugin
- Fixed issue where unticking "Sync Octane FOV to Rhino" would reset the FOV to the Scale when the Viewport was next opened

2.24.1.50
- Fixed issue where updating a Rhino material was not correctly updating the Octane material in the Octane scene

2.24.1.49
- Added option to Paste the Octane camera from the Windows clipboard. This will allow the pasting of a camera from Phantom Photo Match. Pasting is only allowed when the Viewport is open, and Viewport Navigation is enabled.
- Fixed issue where the OctaneChangePinValue was not working for Int pins

2.24.1.48
- Added Rightclick Settings tree option to disable sync'ing the Octane FOV to the Rhino Preview window FOV
- Added Camera Visibility and Shadow Visibility to the Geometry tab. These checkboxes are available for Live Update geometry, and translate the the Octane Object Layer Node Camera and Shadow Visibility pins
- Added OctaneChangePinValue command. See the manual for details. https://docs.otoy.com/Rhino/?page_id=711

2.24.1.47
- Requires Rhino5 SR12
- Installer is now a Rhino RHI package (so drag into Rhino to install). IMPORTANT: YOU MUST UNINSTALL ANY PREVIOUS VERSION OF THE PLUGIN YOU INSTALLED VIA THE PREVIOUS INSTALLER EXE
- Compiled with Octane 2.24.1
- Added Rhino command "OctaneImportRendertarget" to import an Octane Rendertarget
- Added Rhino command "OctaneSaveImage" to save the Viewport image as single layer PNG/EXR
- Added Rhino command "OctaneSaveRenderPasses" to save the Viewport renderpasses as multi-layer EXR
- Changed OctaneRenderOpenViewport command name to OctaneOpenViewport
- Changed OctaneRenderCloseViewport command name to OctaneCloseViewport
- Added check to ensure there are < 5000 materials in the scene. If there are > 5000 materials, Rhino has created duplicate materials which the user will need to fix
- Fixed issue where enabling Sync Octane Focal Depth to Rhino was causing the render to restart once it had completed

2.24.0.46
- Added Configuration option to disable tooltips in the Settings and Materials trees
- When "Sync Octane Environment to Rhino Environment" is enabled, if you edit the jpg specified as the Rhino IBL in a 3rd party app and save the jpg, the plugin will automatically re-load the revised texturemap into Octane
- Fixed issue where editing Octane materials from the Rhino Properties->Material->Edit button was not working
- Fixed issue where importing/pasting materials was not updating in the Octane Viewport

2.24.0.45
- Compiled with Octane 2.24
- Added Help button to the Setup form which opens the plugin manual

2.23.2.44
- Internal changes to the activation process
- Float ranges (like "rotation") which go from -360 to 360 are now limited to 0 to 360
- Int and Float sliders now stretch to fill the panel width
- Fixed issue where rotating the Rhino camera with the Alt-Shift keys caused the viewport to become un'synced

2.23.2.43
- Added ability to set the render layer of all selected rhino items (assuming they all have Live Update ticked)

2.23.2.42
- Added open "Open Settings Tree on Render Start" to the configuration, which If ticked, the Settings tree will be expanded when you open the Octane Viewport (or Refresh the scene)
- Fixed "Error in SetOctaneApiNodeValue" error displaying when changing saved views

2.23.2.41
- Fixed Cuda error when exploding block instances
- Fixed issue where active render passes were not being listed in the Render Pass combo box when the Viewport was first opened
- Fixed the normals and tangent passes not displaying in the Viewport (problem introduced in 2.23.2)

2.23.2.40
- Fixed a number of issues introduced in 2.23.2.39, including Cuda errors when rendering block instances
- When using an ORBX as a proxy, if there is not a single disconnected geometry node in the proxy scene, the plugin will use the first Geometry Out node, and if that is not found if will use the node that is connected to the Mesh pin of the Rendertarget

2.23.2.39
- Added Render Layer field for Geometry items with Live Update enabled. This will allow Shadow Passes to be used (remember to enable Kernel->Alpha Channel when doing this)

2.23.2.37
- Compiled with Octane 2.23.2

2.23.1.37
- Fixed error loading scenes containing ORBX/OCS proxies
- Changed Viewport navigation to spin rather than orbit

2.23.1.36
- Compiled with Octane 2.23.1
- Added Scale Textures option on the Octane material panel to scale all texturemaps and procedural textures for the given material simultaneously
- If Safe Frame is enabled, OR when rendering to the Rhino render panel with "Set Rhino Render Resolution from Octane Resolution" off, the Octane FOV is calculated to take into account the Rhino Safe Frame

2.22.2.35
- Compiled with Octane 2.22.2. Refer to Octane 2.22.2 Standalone release notes for details.
- Pin changes to the Thin Lens and Panoramic camera stereo settings
- Added option for the proxy Replicate function to copy the block instance transforms to the proxy scale and rotation. This has not yet been well tested, so there may be issues found. I think Rhino is potentially applying the scale after the rotation in when supplying the block instance transform, whereas Octane needs the scale before the rotation.

2.22.0.34
- Compiled with Octane 2.22. Refer to Octane 2.22 Standalone release notes for details.

2.21.1.34
- Fixed formatting of Out of Core Textures in the Cuda Devices screen
- Fixed potential error when saving the configuration/settings
- Fixed exception when trying to load an ORBX proxy

2.21.1.33
- Fixed issue where the LiveDb could not be opened from the Material tab

2.21.1.32
- Compiled with Octane 2.21.1
- Added Light Passes (you can now assign a Light Pass to each Emitter, and then view each light pass as a Render Pass).
- Added Out-of-Core Textures to the Devices tab - where texturemaps can now be stored in CPU/Motherboard RAM if graphic card VRAM is full. Enabling this sets the RAM limit to your total RAM amount.
- Added "Cube Map" project type to the Spherical Camera
- You can now adjust the new Focal Length slider in the Thinlens Camera to adjust the Aperture

2.20.0.31
- Fixed issue where syncing the Octane focal depth to the Rhino camera was not working when rendering a Bongo animation

2.20.0.30
- Fixed issues related to selecting Render Passes in the Viewport introduced in 2.20.0.29

2.20.0.29
- Any embedded texturemap files found when importing an ORBX will now be extracted into the LiveDb texturemap folder
- Added a warning when rendering material thumbnail previews if the current renderer is not set to OctaneRender
- Compiled with Octane 2.20 (see Octane Standalone for details)
- Added Tooltips to the Octane pins for all nodes in the Setup and Material trees
- Added Setup tree menu option to sync the Octane focal depth to the distance between the Rhino camera position and target
- Fixed potential Rhino crash when editing colors in the color chooser
- Replace Import/Export button on the Material panel with an Import and Export menu
- Added Materials tab menu options to Copy Material To Clipboard and Paste Material From Clipboard - to allow copy/paste of materials between the plugin and other Octane plugins or Octane Standalone

2.16.0.28
- Added Settings tab rightclick menu command to export a Bongo animation to OCS/ORBX. Pls NOTE:
1) Only Rhino meshes with Live Update enabled will be exported animated to the OCS/ORBX (you can enabled Live Update for all meshes in the Configuration)
2) Only the camera and Live Update meshes will be exported with animation. Materials cannot be animated (they will appear as per frame 1)
3) The FPS is assumed to be 30.
4) You must enter the Last Frame Number to be < the actual number of Bongo frames in the scene (this will be fixed in the next release of Bongo)
5) The shutter speed is not exported to the OCS/ORBX - so adjust this in Octane Standalone

2.16.0.27
- Fixed issue when input from the LocalDb was not working for materials downloaded from the LiveDb
- Fixed exception being raised when saving a Rhino file when the plugin was not open
- Fixed issue where rendering proxies in the Rhino Render panel was raising a "Singular Matrix" Cuda error

2.16.0.26
- Fixed issue where changing the node type of a material which is not used in the scene when the viewport is open would raise an error

2.16.0.25
- Fixed error when rendering to the Rhino render window using the OctaneRender renderer
- Fixed issue where the sun position was not being set correctly when rendering to the Rhino render window if there were no other light sources in the Rhino scene

- KNOWN ISSUE: Prior to rendering a Sun Study or Flythru Animation, you must select the Perspective Viewport in Rhino that the animation uses

2.16.0.24
- Compiled with Octane 2.16.
- Various additions/enhancements to emitters, including addition of "Surface Brightness" and "Cast Illumination" pin. See Octane 2.15 Standalone release notes for details.
- Removed ISO and FStop Imager pins. See Octane 2.15 Standalone release notes for details. Scenes saved with plugin versions prior to 2.16.0.24 will have the exposure converted to the new scale, however your default rendertarget "exposure" will not be converted - so you may need to adjust the default exposure and then "Save a Default"
- Daylight illumination power has been re-calibrated (pls see Octane Standalone 2.16 release notes for details). You may need to tweak the Daylight power of some pre-2.16 scenes to compensate.

- KNOWN ISSUE: If both the Material and Octane tabs are docked to the same panel, changing from the Material tab to the Octane tab after editing an Octane material pin value may lock up Rhino. This will be rectified in the next release of Rhino.
- KNOWN ISSUE: Octane Material thunbnails are based on the Rhino preview version of the material, and not the actual Octane material. This will be rectified in the next release of Rhino.

2.14.0.23
- Removed the change from 2.14.0.22 that meant users needed to press enter or tab to send new values to Octane (since the Rhino Material tab does not appear to support this correctly).

2.14.0.22
- Fixed issue where importing Specular materials from the LocalDb was not working
- Fixed bug where editing an Octane Material that was NOT used in the scene whilst the Viewport was open would crash Rhino
- Enter or Tab or change focus is required to send new values to Octane (ie. type a new Aperture value in te Aperture box, then press Enter or Tab to update Octane to that Aperture value). This has been done to ensure invalid values are not accidently set for the Displacement amount which can crash Rhino.

2.14.0.21
- Compiled with Octane 2.14
- Fixed in issue where of a block instance has an invalid material assignment, the plugin was assigning the Default Material.
- Added Polygon Side texture node (see Octane Standalone 2.14 release notes for details)

2.13.0.20
- Added option to import a proxy from an Octane Standalone ORBX file. The ORBX file must have one single unconnected Mesh node in order for the import to work. Materials for imported ORBX files cannot be edited in the Rhino plugin - they need to be edited in Octane Standalone

2.13.0.19
- Compiled with 2.13. See the Octane Standalone 2.13 release notes for important changes made in this release
- IMPORTANT: Requires Cuda driver 344.x or later
- If the configuration file becomes corrupt, the plugin gives an option to the user to return it to default settings
- When rendering Octane Materials in the Rhino Preview window, if the Octane material is glossy or diffuse, and has a node type other than Grayscale in the Opacity, the rendered opacity will be 0.5.
- Opacity values < 1 now render with transparency in the Rhino Preview window
- Added ability to save images to files/folders with special characters in them
- Fixed issue where pasted nodes in the Material tree was not setting the node icon
- Fixed issue where Disconnecting an Image node and then refreshing the scene would display an exception

2.11.1.18
- Compiled against Octane 2.11.1
- Added Highlight Compression to the Imager settings (see Standalone release notes for details)
- Changes to render passes as per Octane Standalone
- Added additional Color Correction node pins (see Standalone release notes for details)
- Added new Noise texture node (see Standalone release notes for details)
- Added additional kernel pin Static Noise (see Standalone release notes for details)
- Stopped the "Texture" node being transferred when changing the Environment node from Texture Environment to Daylight (and vise-versa)
- Rendering of Rhino Parallel Projection camera is now scales correctly for all Rhino scene units
- Added "Import Material from Local Db" button on the Octane material panel which is the same is importing an ORBX, however the Load File dialog is shortcut to the Octane Local Db folder
- Add "Export" button on the Octane material panel to export the current material to the Octane Local Db

2.10.0.17
- Fixed issue where rendering in the Rhino render panel with the OctaneRenderer was not working

2.10.0.16
- Rhino parallel projection cameras are now matched correctly in the Octane Viewport
- Compiled against Octane 2.10.
- See Standalone 2.10 release notes: Improved sampling in the direct lighting and path tracing kernels.
- See Standalone 2.10 release notes: Replaced the path termination strategy.
- See Standalone 2.10 release notes: Added new option "Coherent mode" to the direct lighting and path tracing kernels.- Addition of Render Passes to the Kernel, and addition of the Render Pass combo box to the Viewport
- Addition of option to save "EXR All Passes", which saves the image as a multilayer EXR with a layer for each enabled render pass
- More user-friendly pin names (these now match Octane Standalone)
- Fixed bug causing opening the viewport to be slightly delayed
- Converting all Rhino materials to Octane names now names the Octane materials with '(Octane)' at the end of the material name
- Added configuration option to stop adding '(Octane)' to the converted Rhino material
- Octane specular materials now display in the Rhino preview window as a material with 80% transparency
- Added 'Replicate' button for proxies, to replicate the current proxy to all instances of that block instance

2.6.0.15
- Fixed minor issue related to importing ORBX file materials

2.6.0.14
- Added additional checks to ensure the Viewport is visible on a screen after using two monitors
- Added option to import a material from an Octane Standalone ORBX file. The ORBX file must have one single material not connected to a mesh in order for the inport to work. This option is available via an addition button next to the LiveDb button on the Materials panel

2.6.0.13
- The "Sync Octane Environment to Rhino Environment" setting is now saved with the Rhino scene
- Added support for the HDR Light Studio plugin for Rhino

2.6.0.12
- Compiled against Octane 2.06
- Added fix to stop the Octane tree control from frashing while rendering
- Color picker dialog now remembers it's last position
- Added Rhino commands "OctaneRenderOpenViewport" and "OctaneRenderCloseViewport" to open and close the viewport

2.5.2.11
- Compiled against Octane 2.05.1. IMPORTANT: This release changes the way the exposure is calculated. See the Octane Standalone release notes for 2.05 for details
- Fixed potential Rhino crash when editing invalid colors in the new color chooser
- Added new option to sync the Octane environment HDL map to the Rhino HDR environment map. This only changes the IBL texturemap file - not the exposure, etc.
- Added code to automatically convert exposure to the new Octane 2.05.2 exposure amount
- Fixed rare crash that could occur when changing the Zoom combobox selection
- Fixed issue where the plugin Setup tab tree was flashing when navigating in the Rhino preview window

2.3.0.10
- Compiled against Octane 2.03, which fixes a number of displacement mapping issues
- Fixed issue where Camera Shift was not saving correctly
- Enabling Perspective Correction now forces the Up vector to be 0, 1, 0, which enables perspective correction to render correctly

2.2.0.9
- Compiled against Octane 2.02

2.1.0.9
- Compiled against Octane 2.01
- Resolved issue where meshes with Octane materials assigned could not be UV unwrapped and edited. This is a partial fix, and the complete fix requires the next Rhino service release (SR10)
- Reformatted some panels so there display correctly when Windows has the font set to 125%

2.0.10.8
- Compiled against Octane 2.0.10
- Added "Obj Scale" combo box for proxies so the scale can be specified (as per Octane Standalone)

2.0.9.7
- Compiled against Octane 2.0.9

2.0.8.7
- Compiled against Octane 2.0.8
- Added 32 bit installer

2.0.7.7
- Compiled against 2.0.7
- Added new Stereo render fields
- Octane 2.0 Features added to the manual at http://render.otoy.com/manuals/Revit/?page_id=536
- Updated bitmap graphic header in the Activation tab

2.0.6.6
- Compiled against Octane 2.0.6 (so has improved round edges)
- Remove vertex weld function when loading geometry into the Viewport. Instead, use the Rhino WeldVertices command where needed
- Disabled the edgesRounding slider - indicating to use the Rhino Soften Edges function instead

2.0.4.5
- Fixed exception resulting from entering out of range proxy scales and rotations
- Stop duplicate rendertargets being created in OCS eport after importing a rendertarget when the Viwport open
- Fixed bug resulting in a crash when deleting a rendertarget from the current view
- Changed Weld function to stop render artifacts

2.0.4.4
- Compiled against Octane 2.0.4
- Fixed issue where zooming the viewport in Render Region mode did not work correctly
- Proxy objects are now hidden if the scene their block instance object belongs to is also hidden
- The plugin now welds all vertices when loading geometry into the Viewport, so Edges Rounding should now work
- Added Network Render settings button in the Devices panel. Open it to setup network rendering

2.0.0.3
- Fixed Render Region not displaying the region whilst dragging the mouse in certain directions
- Fixed bug preventing rendering of animations

2.0.0.2
- Added Render Region button on the Viewport
- You can now disconnect the IBL "Texture" from the Daylight environment

2.0.0.1
- Added Network Rendering button on the Devices tab to access network rendering options
- Added Displacement mapping support
- Added Ambient Occlusion Infochannel Kernel option
- Added Random Color Texture (output a random number between 0 and 1 for each instance using that material)
- Added option to add a HDRI image to the Daylight environment
- EXR added to the Load Image dialog file types

Paul
Last edited by face_off on Tue Nov 06, 2018 11:43 pm, edited 12 times in total.
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Re: OctaneRender for Rhino 3.02 [TEST]

Postby face_off » Mon Jul 04, 2016 4:16 am

face_off Mon Jul 04, 2016 4:16 am
I have updated the installer at the top of this thread with:

3.2.0.67
- You can now set the Live Update checkbox for selection sets which included both Live Update and non-Live Update geometry items
- Texture Mapping changes are now applied immediately to meshes with Live Geometry enabled now (ie. the Octane scene now no longer needs to be refreshed to apply these updates)
- Fixed XML error exception when changing a material type to a NodeGraph
- Added option to turn off the subsequent re-link messages when missing texturemaps are found
- The missing texturemaps dialog now displays the material that the missing texturemap belongs to
- If you click Cancel on the missing texturemaps search folder dialog, the plugin will now ask you if you want to continue searching for missing texturemaps

Paul
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Re: OctaneRender for Rhino 3.02 [TEST]

Postby v-cube » Mon Jul 04, 2016 8:22 am

v-cube Mon Jul 04, 2016 8:22 am
- Added option to turn off the subsequent re-link messages when missing texturemaps are found


thank you !

- The missing texturemaps dialog now displays the material that the missing texturemap belongs to


thank you ! !

- If you click Cancel on the missing texturemaps search folder dialog, the plugin will now ask you if you want to continue searching for missing texturemaps


thank you ! ! !
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Re: OctaneRender for Rhino 3.02 [TEST]

Postby prehabitat » Mon Jul 04, 2016 11:29 am

prehabitat Mon Jul 04, 2016 11:29 am
The change log from 2.0 to 3.2 is a hell of a list, well done Paul! :)
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
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Re: OctaneRender for Rhino 3.02 [TEST]

Postby Refracty » Mon Jul 04, 2016 9:05 pm

Refracty Mon Jul 04, 2016 9:05 pm
Good job Paul

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Re: OctaneRender for Rhino 3.02 [TEST]

Postby v-cube » Tue Jul 05, 2016 7:56 am

v-cube Tue Jul 05, 2016 7:56 am
oh no ...
the newest version seems to break my rhino / octane material connection somehow (please see attached pic...)

materialbug2.JPG


that is how it looks after opening my current project ( which I started using 3.00)... all material properties like colour , textures and opacity are gone! tested on 2 different machines.

Rendering works.

sometimes when I select an object and select the corresponding octane material in the ME the viewport seems to refresh and the material is displayed again. I can then manual select each material one by one in the ME and the viewport becomes good again... see pic below

materialbug3.JPG


Can someone confirm this behaviour?

I am trying to isolate the problem and post the scene.

Andreas
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Re: OctaneRender for Rhino 3.02 [TEST]

Postby v-cube » Tue Jul 05, 2016 8:14 am

v-cube Tue Jul 05, 2016 8:14 am
I isolated a small part of the scene and the problem persist.

interestingly I am not able to use the purge command to get rid of all the unused materials in the file...

materialbug4.JPG


I have attached the file.

materialbug.zip
(6.91 MiB) Downloaded 445 times


best

Andreas
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Re: OctaneRender for Rhino 3.02 [TEST]

Postby face_off » Tue Jul 05, 2016 11:16 am

face_off Tue Jul 05, 2016 11:16 am
the newest version seems to break my rhino / octane material connection somehow (please see attached pic...)
The reason for this issue is due to a bug I found and tried to fix when implementing the missing texturemaps changes (it was actually related to the parallel nature that Rhino requests the rendering of thumbnails for materials). I have removed the download at the top of this thread to 3.2.0.67, because it is a regression from the previous release. I believe I have been able to find a resolution to the problem, and ask that people test the following version and let me know the outcome.

https://render.otoy.com/customerdownloads/plugins/99/4e/4b/ae/OctaneRenderForRhino_3_2_0_68.rhi

Thanks

Paul
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Re: OctaneRender for Rhino 3.02 [TEST]

Postby v-cube » Tue Jul 05, 2016 12:10 pm

v-cube Tue Jul 05, 2016 12:10 pm
thank you very much for your ultra fast fix!! -> works again...

Andreas
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Re: OctaneRender for Rhino 3.02 [TEST]

Postby face_off » Wed Jul 06, 2016 6:33 am

face_off Wed Jul 06, 2016 6:33 am
Thanks Andreas. I have updated the installer at the top of this thread with:

3.2.0.68
- Fixed issue introduced in 3.2.0.67 where Octane materials were not being created correctly

Paul
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