Stopping fog haze clipping as it hits objects

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Post Reply
dsol21
Licensed Customer
Posts: 23
Joined: Fri Feb 02, 2018 10:12 am

I'm currently doing a little experiment with displacements and procedural textures. I've created a scene that's starting to look pretty cool, and wanted to add some low-lying fog (using a procedural volume object) in there to increase the sense of scale.
CityDispl_v006.jpg
As you can see, it looks pretty bad where the fog clips the sides of the "buildings". I've tried using an ambient occlusion node to fade off the fog near geometry, so you get a smoother blend, but I can't seem to get it to recognise geometry outside itself.

Anyone got any ideas on how to get this to work better?
dsol21
Licensed Customer
Posts: 23
Joined: Fri Feb 02, 2018 10:12 am

Update - and just as I posted that, I managed to get it working. Well, not exactly as I hoped - but it works for this scene. I just added a gradient node (blended as multiply) and darkened the top and bottom of the fog object texture to fade it out

Here's a render:
CityDispl_v007.jpg
Post Reply

Return to “Lightwave 3D”