metal brightness

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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spigolo
Licensed Customer
Posts: 292
Joined: Fri Jun 04, 2010 5:16 am
Location: Florence Italy
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Hello just a quick question,

I noticed that metal shader in Octane (but also glossy shader ) tend to make very big bright specularity reflection expecially when you light the object with an environment sky or
hdr.
Despite I try to lower tyhe hdr, wok on the exposure sometimes I get very white spots on metal which are a bit too exagerate from my point of view..

I tried everything to minimize them (reflection model, roughness etc) but no way.

Is there something Im missing?

thanks
3dsign studio
Advanced visual communication
http://www.3dsign.it
3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

spigolo wrote:Hello just a quick question,

I noticed that metal shader in Octane (but also glossy shader ) tend to make very big bright specularity reflection expecially when you light the object with an environment sky or
hdr.
Despite I try to lower tyhe hdr, wok on the exposure sometimes I get very white spots on metal which are a bit too exagerate from my point of view..

I tried everything to minimize them (reflection model, roughness etc) but no way.

Is there something Im missing?

thanks
Maybe a picture of what your seeing and maybe a real world image that shows something different for comparison. Maybe there is a bug, or maybe your just wanting a different creative look than what is physically accurate. Either way more visuals might help.
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