OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.1

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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juanjgon
Octane Plugin Developer
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Hi,

This is a new beta release of the OctaneRender™ 2018.1 for LightWave™ plugin version 2018.1.0.1, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0 Windows x64 and OSX. This build has been compiled using the Octane 2018.1 RC1 core.

As with all experimental releases, please do not use this for production purposes. 2018.1 RC1 will expire in 60 days

New features
To learn more about the new features and improvements of OctaneRender 2018.1, please check out the 2018.1 release post, but this a quick list of the main new features that have been added:
  • NV Link support on RTX 2080 and RTX 2080 Ti
  • Cryptomatte. Currently, in the LightWave plugin, the Instance ID is used also as Object ID due to its internal scene graph architecture.
  • Vertex Attributes in the mesh objects. New options in the Octane object properties custom object plugin to configure the attributes to be extracted.
  • New "Color Vertex Attribute" and "Float Vertex Attribute" nodes to retrieve the vertex attributes in the shaders.
  • Deep render passes.
  • Way less Volume Render Noise. New option in the kernels to disable this feature if the matching of the Octane v4 volumes is needed.
  • Direct Levelset surface rendering. New option in the Octane volumetrics custom object plugin to configure the OpenVDB rendering to work with SDFs and assign their Octane material nodes.
  • Scatter depth limiting (i.e. fast fog rendering)
  • Overall 5% faster than V4 stable (about 315 OB vs 298 OB in our tests)
  • Vectron (Vector Primitive)

Release 2018.1.0.1 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip

Release 2018.1.0.1 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip

Standalone 2018.1 RC1 version for the network rendering nodes
https://render.otoy.com/customerdownloa ... C1_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg


=============================================
RELEASE 2018.1.0.1
=============================================


* PLUGIN FEATURES AND BUGS FIXED:
- New LightWave 2019.0 plugin builds.
- Vectron volumetrics.
- Fixed a bug related to the disconnection of the nodes connected to the OSL nodes after loading the scene files.
- Universal Material IOR parameters GUI reordering to match the Metallic material.
- New proper pitch rotation parameter in the texture environment node.

* OCTANE FEATURES AND BUGS FIXED:
- Fixed incorrect render restart if the noise pass gets enabled / disabled when adaptive sampling or the denoiser is enabled.
- Fixed bug that caused geometry to disappear or to render only partially on some frames of animations.
- Fixed rendering of the third UV coordinate set.
- OSL: Improved error handling in certain situations.


Happy rendering,
Your OTOY Team
Last edited by juanjgon on Sun Jan 27, 2019 8:28 pm, edited 1 time in total.
pixym
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Thank you Juanjo for this release ;-)
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
sauloarruda
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Thank you Juanjo!

How Can I use that volumetric spotlight?

Will be some sample scenes to test? I know that you are very busy. And there are a lot of new things to try and test.

Thank you one more time.
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LightwaveGuru
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juanjgon wrote:Hi,
Happy rendering,...

:) Thanks Juanjo. Do you have some tipps or links to create that mandelbrot.osl you use for your test?

something like this here?

http://iquilezles.org/www/articles/dist ... ctions.htm

Thank you :)

snip lwguru
http://www.neotek.laboratories.de or http://www.youtube.com/c/Lightwaveguru or http://www.facebook.com/safarifx 4x Titan X 12 GB watercooled / 6x 2080 ti air cooled / 2x 980 ti watercooled
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juanjgon
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sauloarruda wrote:Thank you Juanjo!

How Can I use that volumetric spotlight?

Will be some sample scenes to test? I know that you are very busy. And there are a lot of new things to try and test.

Thank you one more time.
Sorry, this feature is not available yet. It is the latest 2018.1 feature that I need to add to the plugin. I hope to have it ready for the next build.

Thanks,
-juanjo
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juanjgon
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LightwaveGuru wrote: :) Thanks Juanjo. Do you have some tipps or links to create that mandelbrot.osl you use for your test?
This is an example scene with the Vectron feature. As you can see, this feature in the LightWave plugin works from the Volumetrics custom object panel, linking an OSL node configured in vectron mode to the new input available in the volumetrics node editor.

Thanks,
-Juanjo
Attachments
2019-01-22 23_12_43-Scene Editor.jpg
vectron.rar
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sauloarruda
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thank for your reply
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FrankPooleFloating
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Thanks J!

Hey, that Vectron thing could make a really bitchin' cable knit sweater! I'll have to check this thing out! Can you convert geo to Vectron, or does it all need to be procedural?
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
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juanjgon
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FrankPooleFloating wrote:Thanks J!

Hey, that Vectron thing could make a really bitchin' cable knit sweater! I'll have to check this thing out! Can you convert geo to Vectron, or does it all need to be procedural?
Nope, everything must be procedural, from OSL code, as far as I know.

Thanks,
-Juanjo
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LightwaveGuru
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juanjgon wrote:
LightwaveGuru wrote: :) Thanks Juanjo. Do you have some tipps or links to create that mandelbrot.osl you use for your test?
This is an example scene with the Vectron feature. As you can see, this feature in the LightWave plugin works from the Volumetrics custom object panel, linking an OSL node configured in vectron mode to the new input available in the volumetrics node editor.

Thanks,
-Juanjo
yes i know that with the volumetric panel...my question was why i build my own .osl shader code. but...thanks for your example :) i love it :)

snip lwguru
http://www.neotek.laboratories.de or http://www.youtube.com/c/Lightwaveguru or http://www.facebook.com/safarifx 4x Titan X 12 GB watercooled / 6x 2080 ti air cooled / 2x 980 ti watercooled
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