Ken1171 wrote:I first understood that "Brigade" was a real-time game engine-like PBR rendering engine. But if all it does is to load animation scenes faster, isn't that what "AI Scene" was about? I am very confused about it. It doesn't seem to speed up Path Tracing rendering, which is what I thought it would do, even with some limitations. It is not even mentioned in the Octane 4 documentation. From the comment above, I came to the conclusion that "Brigade" is actually "AI Scene" for what it is claimed to do.
Could someone please explain what Brigade actually is?
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