Where is Brigade?

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Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Where is Brigade?

Postby marchermitte » Sat Nov 24, 2018 10:20 pm

marchermitte Sat Nov 24, 2018 10:20 pm
Hello there
Just updated to Octane 4 + plugin for lightwave, I can't find how to use the brigade rendering engine in the lightwave plugin or the standalone.
Am I missing something?

Thank you
Marc Hermitte
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Re: Where is Brigade?

Postby Goldorak » Sat Nov 24, 2018 10:57 pm

Goldorak Sat Nov 24, 2018 10:57 pm
Go to the what’s new in Octane 4 in the news or blog page. it’s built in, and scene changes are 100x faster in the viewport.
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Re: Where is Brigade?

Postby marchermitte » Sun Nov 25, 2018 9:15 am

marchermitte Sun Nov 25, 2018 9:15 am
Ok. I thought It would be another kind of Kernel speeding up the path tracing rendering as well, didn't realized It was integrated already.

Thank you
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Re: Where is Brigade?

Postby marchermitte » Sun Nov 25, 2018 6:22 pm

marchermitte Sun Nov 25, 2018 6:22 pm
Ok. I thought It would be another kind of Kernel speeding up the path tracing rendering as well, didn't realized It was integrated already.

Thank you
Marc Hermitte
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Re: Where is Brigade?

Postby Ken1171 » Tue Nov 27, 2018 5:28 am

Ken1171 Tue Nov 27, 2018 5:28 am
I first understood that "Brigade" was a real-time game engine-like PBR rendering engine. But if all it does is to load animation scenes faster, isn't that what "AI Scene" was about? I am very confused about it. It doesn't seem to speed up Path Tracing rendering, which is what I thought it would do, even with some limitations. It is not even mentioned in the Octane 4 documentation. From the comment above, I came to the conclusion that "Brigade" is actually "AI Scene" for what it is claimed to do.

Could someone please explain what Brigade actually is?
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Re: Where is Brigade?

Postby Goldorak » Tue Nov 27, 2018 8:35 am

Goldorak Tue Nov 27, 2018 8:35 am
Ken1171 wrote:I first understood that "Brigade" was a real-time game engine-like PBR rendering engine. But if all it does is to load animation scenes faster, isn't that what "AI Scene" was about? I am very confused about it. It doesn't seem to speed up Path Tracing rendering, which is what I thought it would do, even with some limitations. It is not even mentioned in the Octane 4 documentation. From the comment above, I came to the conclusion that "Brigade" is actually "AI Scene" for what it is claimed to do.

Could someone please explain what Brigade actually is?


https://home.otoy.com/octanerender-4/

See the two brigade videos. You can run any kernel over brigade - from info to PMC, and even pathracing can be 120 FPS if the host app supports it as fast as we can show above in standalone.
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