OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

Forums: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

Postby juanjgon » Sat Feb 15, 2014 12:14 pm

juanjgon Sat Feb 15, 2014 12:14 pm
Hello,

This is a new release of the OctaneRender™ for LightWave™ plugin, Version 1.5 beta, build 1.31.2 - released for Lightwave 10.x and 11.x Windows x32 and x64 and for LW 11.x OSX.

Please, remember that this release is a beta. Could be very useful a report of any problems you could find while using this new version.

Download plugin links:
http://render.otoy.com/customerdownload ... indows.zip
http://render.otoy.com/customerdownload ... .2_OSX.zip

Octane 1.5 new features introduction video:
https://vimeo.com/82954226


How to install the plugin (Windows):
- Download the install file, you can see that inside it there are the plugin for all Lightwave versions, the octane.dll and octane.dat files (for x32 and x64) and a custom LW menu bar file
- Copy the octane.dll and octane.dat files into you install Lightwave/bin directory
- Add the plugin from Lightwave Layout, select the plugin for your Lightwave version (10.x or 11.5 or 11.6)
- Install the custom menu bar to get access to the Octane features

How to update the plugin (Windows):
- It is like install the plugin again (copy the .dll and .dat files to the Lightwave/bin directory and add the plugin and menu bar again), but you must be sure that there aren't any octane master plugins running in the Layout before try to add the plugin again. There is a live master plugin needed to start/stop the engine that must be closed to allow plugin reinstall.
- This build uses the new Octane SDK 1.31, if you are working with Windows please be sure that you update the Octane.dat and Octane.dll files inside your Lightwave/bin folder.


How to install the plugin (OSX):
- Download the install file, you can see that inside it there is the plugin and a custom LW menu bar file
- Add the plugin from Lightwave Layout
- Install the custom menu bar to get access to the Octane features

How to update the plugin (OSX):
- It is like install the plugin again (add the plugin and menu bar again), but you must be sure that there aren't any octane master plugins running in the Layout before try to add the plugin again. There is a live master plugin needed to start/stop the engine that must be closed to allow plugin reinstall.


*NEW FEATURES IN THE 1.31.2 RELEASE*
- New option in the Octane options panel to disable the automatic node editor open/update while picking surfaces in the IPR.
- New behavior of the IPR "Pause" button: now when user unpause the IPR render, scene is updated before resume the rendering if something was touch in the scene.
This behavior improves the workflow while working with complex scenes that show big delays while IPR is rendering. Now user can pause the rendering, work in the scene and finally resume the rendering only with the "Pause" function.
- Increased the maximum render resolution to 32768x32768 pixels. Please be aware that you can't render the maximum resolution with current hardware since the film buffer wouldn't fit into VRAM. In case you just want to increase the image resolution in one direction, the film buffer should fit, but you may have to switch to the software viewport since OpenGL may not be able to display such large images.
- New option to enable the clay rendering mode (disabled, gray or color), available inside the override options in the render target menu panel.
- New button in the main menu to export current scene loaded into de IPR as an Alembic .abc file (currently it support the geometry and the camera nodes).
- New button in the main menu to export current scene loaded into de IPR as Octane package .orbx file. This package store whole scene including texture maps.
- Support of paths relative to content directory for IES and texture maps filenames


*BUGS FIXED IN THE 1.31.2 RELEASE*
- "Shape cast shadows" is now enabled for portal lights to avoid problems.
- Camera Projection node doesn't load or work in Modeler. Fixed.
- Falloff index in the fallof node doesn't work. Fixed.
- Fixed box mapping in object space.
- Render targets are always renderable even if there's no geometry or camera connected.
- Fixed incorrect refraction of specular materials.
- Fixed handling of negative numbers in image textures, which would cause environment lighting to disappear when enabling importance sampling.
- Changed AO of the direct lighting kernel to ignore all geometry that has a specular material with the fake shadow option enabled.
- If the user don't plug anything into camera render input there is no depth of field in IPR but when you start F10 rendering there is. Fixed.
- Scale parameter in projection node works now in real units, not in percent.
- Fixed incorrect auto-focus of surfaces very very close to the camera.
- Changed AO of the direct lighting kernel to ignore all geometry that has a specular material with the fake shadow option enabled.
- Changed orientation of some sides of box mapping: The top and bottom face are mapped with X pointing right - all others have Y pointing up.
- Fixed the projection nodes to support the new Octane UV mapping range -1..1.



Enjoy it :)
-Juanjo
Last edited by juanjgon on Mon Feb 17, 2014 9:13 am, edited 3 times in total.
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 7028
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

Postby BorisGoreta » Sat Feb 15, 2014 6:27 pm

BorisGoreta Sat Feb 15, 2014 6:27 pm
Thanks Juanjo.

Lights are twice as bright compared to the previous build.
User avatar
BorisGoreta
Licensed Customer
Licensed Customer
 
Posts: 1330
Joined: Fri Dec 07, 2012 6:45 pm

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

Postby juanjgon » Sat Feb 15, 2014 8:10 pm

juanjgon Sat Feb 15, 2014 8:10 pm
BorisGoreta wrote:Thanks Juanjo.

Lights are twice as bright compared to the previous build.


Boris, I can't see this problem here, but are you working with IES lights or lights with textures using the filename option? ... I have found a bug in the code that manage the relative paths. If you are working with IES lights, please check the paths of the IES files, because they could be broken.

I am going to try to fix this issue ASAP.

-Junajo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 7028
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

Postby juanjgon » Sat Feb 15, 2014 8:29 pm

juanjgon Sat Feb 15, 2014 8:29 pm
I am going to update the windows plugins with the relative paths bug fixed in few minutes. Sorry for this problems.

-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 7028
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

Postby juanjgon » Sat Feb 15, 2014 8:36 pm

juanjgon Sat Feb 15, 2014 8:36 pm
The relative paths bug is fixed for the Windows plugins. Please download the .zip file again. You only need to replace the plugin .p file. OSX version is going to be ready on Monday. Sorry for this issue.

-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 7028
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

Postby BorisGoreta » Sat Feb 15, 2014 9:47 pm

BorisGoreta Sat Feb 15, 2014 9:47 pm
You are right, this was IES path file issue, that is why they became so bright and didn't have any IES pattern, thanks for fixing this.
User avatar
BorisGoreta
Licensed Customer
Licensed Customer
 
Posts: 1330
Joined: Fri Dec 07, 2012 6:45 pm

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

Postby BorisGoreta » Sun Feb 16, 2014 12:52 am

BorisGoreta Sun Feb 16, 2014 12:52 am
SaveEXR from F9 render window doesn't keep HDRI data (blown areas can't be retrieved)

SaveEXR tonemapped saves HDRI data
User avatar
BorisGoreta
Licensed Customer
Licensed Customer
 
Posts: 1330
Joined: Fri Dec 07, 2012 6:45 pm

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

Postby vipvip » Sun Feb 16, 2014 7:38 am

vipvip Sun Feb 16, 2014 7:38 am
thnaks Juan
vipvip
Licensed Customer
Licensed Customer
 
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

Postby juanjgon » Sun Feb 16, 2014 9:17 am

juanjgon Sun Feb 16, 2014 9:17 am
BorisGoreta wrote:SaveEXR from F9 render window doesn't keep HDRI data (blown areas can't be retrieved)

SaveEXR tonemapped saves HDRI data


Are you sure? ... AFAIK the tonmapping respose curves are not defined out of display range, so all tonemapped images are clipped. To save a full HDRI image you need to enable the "Get full linear HDRI image" option.

In the Octane API we only have two ways of get the HDR image: tonemapped with camera response curves applied (with HDRI clipped, AFAIK), or tonemapped without camera response curves applied (full HDRI lineal imagen without clipping).

-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 7028
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ for LightWave™ 1.5 beta - build 1.31.2

Postby FrankPooleFloating » Sun Feb 16, 2014 5:25 pm

FrankPooleFloating Sun Feb 16, 2014 5:25 pm
Thanks J!

Clay mode rocks!.. Instant AO map renders! Woohoo!
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA 980Ti Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || Blender Plug || LightWave Plug|| Blender E-Cycles
User avatar
FrankPooleFloating
Licensed Customer
Licensed Customer
 
Posts: 1657
Joined: Thu Nov 29, 2012 3:48 pm
Next

Return to Lightwave 3D


Who is online

Users browsing this forum: No registered users and 1 guest

Tue Nov 12, 2019 2:25 pm [ UTC ]