Thanks again Juanjo!... I am loving everything else!

Moderator: juanjgon
Yes, currently gradients are only a Octane textures multi-mixer, driven by other Octane texture (AFAIK). You could search in the forum for examples in Standalone using the gradient node, perhaps you could find more uses for it.FrankPooleFloating wrote:I had not spent any real time thinking about it, but on some level, I'm sure I was expecting gradients to be somewhat similar to the LW ones and be able to use stuff like distance from pivot etc in a pull-down menu (like LW). These seem like they are not worth the trouble (for me personally). I will just keep doing stuff in uv textures. When I saw the (texture image) gradient plugged into the node that is supposed to be making gradients, I knew this was not for me.
Thanks again Juanjo!... I am loving everything else!
I will test it, but I think that the opacity setting doesn't exclude objects in the buffers.marchermitte wrote:It seems I found another bug (?) with the lights: light is 0% opaque but is still visible in the material ID pass.
The video show how you can change a parameter in multiple lights at the same time, or how to hide the lights for the camera, but Octane Standalone and it's API don't support light exclusion currently.marchermitte wrote:"Sorry. Light exclusion is not supported by Octane currently."
Oh... sorry, I've seen the video on Vimo and that was one of the features demonstrated so, I thought that was already implemented.