OctaneRender™ for LightWave™ 1.5 beta - build 1.23.2

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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FrankPooleFloating
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I had not spent any real time thinking about it, but on some level, I'm sure I was expecting gradients to be somewhat similar to the LW ones and be able to use stuff like distance from pivot etc in a pull-down menu (like LW). These seem like they are not worth the trouble (for me personally). I will just keep doing stuff in uv textures. When I saw the (texture image) gradient plugged into the node that is supposed to be making gradients, I knew this was not for me.

Thanks again Juanjo!... I am loving everything else! ;)
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Escelce
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Thank you all so much for the work you're doing with this. Amazing Plugin.

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marchermitte
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It seems I found another bug (?) with the lights: light is 0% opaque but is still visible in the material ID pass.

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Marc Hermitte
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juanjgon
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marchermitte wrote:It seems that light exclusion doesn't work:

Or did I miss something?
(using Lightwave 11.6 btw)
Sorry. Light exclusion is not supported by Octane currently.

-Juanjo
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juanjgon
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FrankPooleFloating wrote:I had not spent any real time thinking about it, but on some level, I'm sure I was expecting gradients to be somewhat similar to the LW ones and be able to use stuff like distance from pivot etc in a pull-down menu (like LW). These seem like they are not worth the trouble (for me personally). I will just keep doing stuff in uv textures. When I saw the (texture image) gradient plugged into the node that is supposed to be making gradients, I knew this was not for me.

Thanks again Juanjo!... I am loving everything else! ;)
Yes, currently gradients are only a Octane textures multi-mixer, driven by other Octane texture (AFAIK). You could search in the forum for examples in Standalone using the gradient node, perhaps you could find more uses for it.

-Juanjo
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juanjgon
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marchermitte wrote:It seems I found another bug (?) with the lights: light is 0% opaque but is still visible in the material ID pass.
I will test it, but I think that the opacity setting doesn't exclude objects in the buffers.

-Juanjo
marchermitte
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"Sorry. Light exclusion is not supported by Octane currently."
Oh... sorry, I've seen the video on Vimo and that was one of the features demonstrated so, I thought that was already implemented.
edit: just double checked the video and that was on the objects render properties, not the lights. I went ahead too fast! Thank you!
Last edited by marchermitte on Thu Jan 02, 2014 8:52 pm, edited 1 time in total.
Marc Hermitte
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juanjgon
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marchermitte wrote:"Sorry. Light exclusion is not supported by Octane currently."
Oh... sorry, I've seen the video on Vimo and that was one of the features demonstrated so, I thought that was already implemented.
The video show how you can change a parameter in multiple lights at the same time, or how to hide the lights for the camera, but Octane Standalone and it's API don't support light exclusion currently.

-Juanjo
gordonrobb
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Every time I try to change the intensity or efficiency of multiple lights at the same time, I get a crash.
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juanjgon
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gordonrobb wrote:Every time I try to change the intensity or efficiency of multiple lights at the same time, I get a crash.
Oppps ... here all works fine. Can you post the scene with this problem to test it here?

-Juanjo
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