I ran into a strange problem that I hope someone has come across before.
I have meshes that have a material mask. In that material mask I have three material groups each with a modo based material and image maps. I then use the schematic view and a user channel to toggle between four different materials for rendering the mesh. I am using the "Enable" channel for the material groups (sub groups of the material mask) and then keyframing the material change. For some reason, Octane does not recognize that the material group is enabled and will always and only show whatever group and material is on top. The strange thing is that if I manually toggle the group using the eyeball icon, Octane will see the change and act correctly by switching to render the next visible material group in the list. Once I use the Schematic view to toggle it, it stops working as it should.
Does this behavior sound right or am I missing something? Is there a workaround if this is the behavior that is expected?