This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender 4 for Modo - TEST and STABLE release.
Modo Version
Windows : Modo10, Modo11 and Modo12 on Window Vista, 7, 8 or 10 64bit
OSX : Modo10, Modo11 and Modo12 on Macintosh OS X 64bit El Capitan onwards
Linux : Modo10, Modo11 and Modo12 on 64bit Linux
Nvidia Driver Version
Windows/Linux : Nvidia drivers 392.x or later.
OSX : CUDA Driver Version: 8 or later
Network Rendering
For Network Rendering, you must use the Octane slave release from the Octane Standalone installer which matches the exact Octane version of the plugin you are using.
If you have a support issue, pls provide the following information:
- Modo version
- OctaneRender for Modo version (ie. 2.0.10.16)
- Operating System (ie. Win XP, Vista, 7, 8)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
The most important part of resolving a problem is me being able to re-produce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.
For more information...
- Read the on-line manual, including the FAQ, Troubleshooting Guide and Limitations sections
- Watch the video tutorials at https://render.otoy.com/forum/viewtopic.php?f=34&t=59793
- Post your question on this forum thread
Download Links
Current TEST build (Octane 4.00 RC7)
- Windows Regular - OctaneRender for Modo 4.00.0.136
- OSX Regular - OctaneRender for Modo 4.00.0.136
- Windows Studio - OctaneRender for Modo 4.00.0.136
- OSX Studio - OctaneRender for Modo 4.00.0.136
Previous TEST build (Octane 4.00 RC6)
- Windows Regular - OctaneRender for Modo 4.00.0.135
- OSX Regular - OctaneRender for Modo 4.00.0.135
- Linux Regular - OctaneRender for Modo 4.00.0.135
- Windows Studio - OctaneRender for Modo 4.00.0.135
- OSX Studio - OctaneRender for Modo 4.00.0.135
Release Notes
4.00.0.136 (07-Nov-2018)
- Compiled with Octane 4.00 RC7
- Fixed issue introduced in 4.00.0.135 where Mesh and Mesh Visibility changes were not live updating in the Octane viewport
- Changed the default and maximum values of the Kernel->Parallel Samples and Maximum Tile Samples
- Added Nishita daylight model
- Fixed issue where Render Priority always starting at High when starting a render
4.00.0.135 (17-Oct-2018)
- Compiled with Octane 4.00 RC6
- Added the option to save an animation to OCS/ORBX from the Export button on the toolbar (this was previously done via the octane.saveAnimation command)
- Added support for the OSL Projection
- EXPERIMENTAL: Added code to speed up transform changes on large meshes. This only applies to Mesh items with Live Geometry Update ON, and when the Render Cache if OFF.
- EXPERIMENTAL: Added support for OSL cameras
- Added support for the OSL UV Projection node
- Updated the Modo SDK from Modo901 to Modo10
4.00.0.134 (15-Sep-2018)
- First test release built with Octane 4
- Compiled with Octane 4.00 RC4
- Added Denoiser options in the Imager settings
- Added Denoised Beauty pass to the Select Viewport Render Pass selection combobox
- Added Kernel AI Light options
- Added RenderPasses Denoiser passes
- Added Cast Shadows support for Toon lights
- Added Use For Denoising to the CUDA options
- Added Keep Instance Power to the Black Body and Texture Emission nodes
- Light Pass Mask is not implemented in the Kernel or Object Layer nodes
- The Image Tiles (UDIM) node is not yet implemented
- Added Direct and Indirect render pass Lighting Passes
- Changed the way changes are passed to Octane so that if a render is paused but the render is complete, the pause state will be retained if you change the camera or any other part of the scene
- Changed the way Render Region works. It now persists if the render is restarted, a new scene is loaded, or other pickers are selected. Rightclick the Viewport to cancel the Render Region
Paul