OctaneRender for Modo (Windows) 1.52 [STABLE]

Forums: OctaneRender for Modo (Windows) 1.52 [STABLE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender for Modo Beta 1.52 [TEST]

Postby Zay » Fri Apr 25, 2014 8:16 pm

Zay Fri Apr 25, 2014 8:16 pm
File/Reset makes the plugin popup with a warning.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 546.01| Modo/Blender/ZBrush/Daz/Poser
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Re: OctaneRender for Modo Beta 1.52 [TEST]

Postby face_off » Sat Apr 26, 2014 11:07 am

face_off Sat Apr 26, 2014 11:07 am
I have refreshed the installer at the top of this thread with:

1.52.0.64
- The plugin now works correctly with Modo801 (removed error popping up when opening the Viewport, and corrected the color conversions)
- Added Preference "Rightclick Viewport to open Control Panel" - enable to stop the Viewport Controls panel opened when the Viewport is open (and rightclick the viewprt instead to pop them up)
- Added the Viewport controls to the Setup panel

Paul
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Re: OctaneRender for Modo Beta 1.52 [TEST]

Postby face_off » Sat Apr 26, 2014 12:58 pm

face_off Sat Apr 26, 2014 12:58 pm
I have just re-uploaded 1.52.0.64 due to a build error with the first version. Pls re-download and install 1.52.0.64.

Paul
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Re: OctaneRender for Modo Beta 1.52 [TEST]

Postby v1adut » Sun Apr 27, 2014 12:04 pm

v1adut Sun Apr 27, 2014 12:04 pm
Hi Paul,
I have license question.
Otoy said that we will get 1 plugin free upgrade from 1.0 to 2.0 does this policy stick with modo plugin? I plan to upgrade to octane 2.0 and since i've supported beta development I beleive it is fair to get the 2.0 modo to octane plugin included.

Cheers,
Vlad
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Re: OctaneRender for Modo Beta 1.52 [TEST]

Postby face_off » Sun Apr 27, 2014 12:06 pm

face_off Sun Apr 27, 2014 12:06 pm
Otoy said that we will get 1 plugin free upgrade from 1.0 to 2.0 does this policy stick with modo plugin? I plan to upgrade to octane 2.0 and since i've supported beta development I beleive it is fair to get the 2.0 modo to octane plugin included.
Hi Vlad. I don't know the answer to your question, however Otoy will provide specific upgrade details priority to the release of Octane 2.0.

Paul
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Re: OctaneRender for Modo Beta 1.52 [TEST]

Postby v1adut » Mon Apr 28, 2014 9:08 am

v1adut Mon Apr 28, 2014 9:08 am
Hi Paul,
Thanks for the reply.

Back to the plugin :)

1.Can you make a special preview modo for defining materials as octane stand alone has. It will be faster to define materials.
Is this implemented already?

2. Is there a reset to defaults settings button on the plugin parameters ?
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Re: OctaneRender for Modo Beta 1.52 [TEST]

Postby face_off » Mon Apr 28, 2014 10:07 am

face_off Mon Apr 28, 2014 10:07 am
1.Can you make a special preview modo for defining materials as octane stand alone has. It will be faster to define materials.
Is this implemented already?
Not easy to do within the constraints of the Modo API. The best option would be a mode where the currently selected material shows the preview in the OctaneRender Viewport. Not sure if this would be useful to people or not...

2. Is there a reset to defaults settings button on the plugin parameters ?
Which parameters are you trying to reset?

Paul
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Re: OctaneRender for Modo Beta 1.52 [TEST]

Postby v1adut » Tue Apr 29, 2014 6:31 pm

v1adut Tue Apr 29, 2014 6:31 pm
Hi Paul,

My idea is to have button to reset the settings back to defaults octane has in modo before I do any giggling with the sliders :) (ex. camera filter, iso, exposure etc.)
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Re: OctaneRender for Modo Beta 1.52 [TEST]

Postby face_off » Tue Apr 29, 2014 10:48 pm

face_off Tue Apr 29, 2014 10:48 pm
My idea is to have button to reset the settings back to defaults octane has in modo before I do any giggling with the sliders :) (ex. camera filter, iso, exposure etc.)
Do you need this just for Imager/Camera/Postproc? I know if you add a new camera to the scene, it will have the default values. I will look to see it if is possible to have a button to do this.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: OctaneRender for Modo Beta 1.52 [TEST]

Postby v1adut » Wed Apr 30, 2014 8:57 am

v1adut Wed Apr 30, 2014 8:57 am
I am suggesting these changes only for the octane settings. The parameters we control inside the render kernel, camera kernel.

Also some bugs in 801:

Referenced items does not appear in the render in octane.
It looks like octane plugin now does not know how to read these items.
Also when I transfer a object from a scene to an other, the octane materials are note translated. I think the groups are not copied, because I see the octane overide nodes coppied, but the I get an error that says ... Items x not found.

PS:

Thank you for the right click implementation, made me smile. :)

You code Paul,!!! ,...I mean rock... :)
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