Plugin status

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Plugin status

Postby jagger » Wed Jan 29, 2014 6:12 pm

jagger Wed Jan 29, 2014 6:12 pm
Hi! How is it going?

thanks!
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Re: Plugin status

Postby face_off » Wed Jan 29, 2014 11:22 pm

face_off Wed Jan 29, 2014 11:22 pm
Starting to look pretty good. We have been focused heavily on workflow efficiency - so everything has changed considerably since the initial videos and screenshots. Now, rather than having the various Octane info sources in different places - you access everything from one main screen - so kernels, cameras, viewport controls and material editing is all done here. You can drag Modo "image maps" onto the canvas and connect them to Octane nodes. When you select an Octane Override in the Shader Tree - it's automatically selected in the material editor. So you can open the Octane Viewport and material pick off it, and the Octane node layouts appear on the editing Schematic.

The only thing not done is the conversion of Modo procedural textures (like checks, etc). So far this has not be raised as a requirement by the beta test group, since putting the Octane material together is quite streamlined - however I can see it being an important item for some users.

Aiming for a late-Feb release.

Paul
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Re: Plugin status

Postby jagger » Wed Jan 29, 2014 11:28 pm

jagger Wed Jan 29, 2014 11:28 pm
Wow! Fantastic!

And is there any limitation? Replicators, fusionmesh.. Etc
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Re: Plugin status

Postby face_off » Wed Jan 29, 2014 11:36 pm

face_off Wed Jan 29, 2014 11:36 pm
And is there any limitation? Replicators, fusionmesh.. Etc

I haven't personally tested Mesh Fusion - but one of the beta testers indicated it works - if you freeze the mesh first.

Replicators are supported.

Static meshes and proxies are not yet supported - but planned (after the first release).

Paul
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Re: Plugin status

Postby takuapa125 » Sun Feb 02, 2014 5:58 pm

takuapa125 Sun Feb 02, 2014 5:58 pm
Thank you. face_off
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Re: Plugin status

Postby creativebloke » Tue Feb 04, 2014 9:20 am

creativebloke Tue Feb 04, 2014 9:20 am
This is brilliant news, can't wait :D
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Re: Plugin status

Postby MagnusL3D » Thu Feb 06, 2014 12:08 pm

MagnusL3D Thu Feb 06, 2014 12:08 pm
So looking forward to this ! :D
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Re: Plugin status

Postby RealityFox » Thu Feb 13, 2014 5:30 pm

RealityFox Thu Feb 13, 2014 5:30 pm
Really happy replicators are working for it! Can't wait for the release of the open beta for sure.
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Re: Plugin status

Postby matrix2012 » Tue Feb 18, 2014 9:29 am

matrix2012 Tue Feb 18, 2014 9:29 am
Please Linux version of OctaneRender for MODO. :D
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Re: Plugin status

Postby face_off » Tue Feb 18, 2014 10:02 am

face_off Tue Feb 18, 2014 10:02 am
Please Linux version of OctaneRender for MODO.

A Linux version will happen - but it might take some time. I really need to get the Windows version stable and complete before tackling the Mac OSX and Linux versions.

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