OctaneRender® 2022.1 RC 1 (updated 2022/11/3)

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User avatar
haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

Hi all

We're happy to bring you RC 1 of 2022.1.

update (2022/11/3): added the link for Octane X below. This build has support for macOS12 and macOS13.

While we're getting closer to a stable release, we advise to not use this release for production purposes yet.

Changes since 2022.1 XB 4
  • Added new blend mode "Ratio" to the Composite texture
  • Change the default daylight environment ground color from blue to black
  • Improved sampling of environment medium, sun, DOF and time.
  • Made coherent ratio less aggressive.
  • Fix layer weight and albedo on macOS in material preview.
  • Fixed multiple issues with AI light on macOS
  • Improve geometric primitive normals by not welding them and keeping the geometric normals for each poly.
  • Fix normals on the cone and other prismoids of the geometric primitive node.
  • Fixed broken undo for render AOV group nodes.
  • Fixed OSL falling back to intializer first rather than vertex attributes (OSL 4.2.4).
  • Fixed an unexpected spectrum to RGB conversion that happens in the Color correction node. This probably reduced color fidelity if this node was used with a spectral color.
  • Fixed: switching from cylindrical to spherical panoramic camera mode, updates FOV Y to 180deg if it was 90deg.
  • Fix always-black environment pass on macOS
  • Fix bump maps in material previews on macOS
  • Added: printed message that notes which node causes OSL warnings after linking
  • Fixed OSL logb() function on macOS
  • Fixed IOR when hitting a glossy layer on exiting a dielectric.
  • Fixed AO rays hitting clipping materials on macOS.
  • Add correct IOR tracking for shadow rays and use correct IOR values on transitions
  • Slightly lowered priority of clipping materials.
  • Fixed clipping material option on macOS
  • Fixed slight bias in SSS effect on standard surface on macOS
  • Fixed reporting of errors from loading OpenVDB files
  • Fixed hang when importing certain VDBs.
  • Fix GPU failure when adding a Normal texture to an environment texture.
  • Make deep imaging work with photon mapping
  • Linux: The native title bar should now be displayed correctly and the application window should no longer cover the system taskbar and launcher upon appliation start, which were problems encountered on some Linux systems (especially using Gnome)
  • Correctly account for the content component border in LUA windows
  • Fix baking camera hanging on macOS when there is no geometry (or only planes)
Brigade will now be coming as part of a special test release planned for the next couple of weeks.

Downloads

Downloads for Enterprise subscription users:

OctaneRender Enterprise 2022.1 RC 1 for Windows (installer)
OctaneRender Enterprise 2022.1 RC 1 for Windows (ZIP archive)
OctaneRender Enterprise 2022.1 RC 1 for Linux

OctaneRender Enterprise 2022.1 RC 1 Node for Windows (installer)
OctaneRender Enterprise 2022.1 RC 1 Node for Windows (ZIP archive)
OctaneRender Enterprise 2022.1 RC 1 Node for Linux

Downloads for Studio subscription users:

OctaneRender Studio 2022.1 RC 1 for Windows (installer)
OctaneRender Studio 2022.1 RC 1 for Windows (ZIP archive)
OctaneRender Studio 2022.1 RC 1 for Linux

Downloads for Prime version for macOS:

Octane X Prime 2022.1 RC 1 for macOS

Happy rendering
Your OTOY team
Iceman9
Licensed Customer
Posts: 217
Joined: Sun Jun 09, 2013 1:22 am

Congrats devs on your hard work.
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PolderAnimation
Licensed Customer
Posts: 373
Joined: Mon Oct 10, 2011 10:23 am
Location: Netherlands
Contact:

Great work! Thanks

Could you have a look at my request to implement velocity vectors to the scatter node? That would be great.
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
Padi
OctaneRender Team
Posts: 24
Joined: Thu Jan 18, 2018 8:50 pm
Contact:

2022.1 Standalone is crashing on one of my systems and instead is locking the license.

1. Splash page shown
2. Application window created
3. Application is crashing
4. License is locked

Tested with XB1, XB4, RC1
2021.1.6 Standalone is working correctly

Processor Intel(R) Xeon(R) CPU E5-2609 v2 @ 2.50GHz 2.50 GHz (2 processors)
Installed RAM 512 GB
Edition Windows 10 Pro Version 21H1
OS build 19043.2130

2 x Nvidia GTX 1080 Ti
Nvidia Driver 522.25
Edit: Same with Nvidia Driver 517.40

Windows Event Viewer

Code: Select all

Faulting application name: octane.exe, version: 12.0.0.7, time stamp: 0x6358484a
Faulting module name: ntdll.dll, version: 10.0.19041.2130, time stamp: 0xb5ced1c6
Exception code: 0xc0000409
Fault offset: 0x000000000008c67f
Faulting process id: 0xaf8
Faulting application start time: 0x01d8e9f88ba4cf92
Faulting application path: C:\Users\RNDR\Downloads\OctaneRender_Enterprise_2022_1_RC_1_win\octane.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: 7a1e1515-9eb0-4d98-b9f5-93730908dbc9
Faulting package full name: 
Faulting package-relative application ID:
User avatar
mojave
OctaneRender Team
Posts: 1336
Joined: Sun Feb 08, 2015 10:35 pm

Padi wrote:2022.1 Standalone is crashing on one of my systems and instead is locking the license.

1. Splash page shown
2. Application window created
3. Application is crashing
4. License is locked

Tested with XB1, XB4, RC1
2021.1.6 Standalone is working correctly

Processor Intel(R) Xeon(R) CPU E5-2609 v2 @ 2.50GHz 2.50 GHz (2 processors)
Installed RAM 512 GB
Edition Windows 10 Pro Version 21H1
OS build 19043.2130

2 x Nvidia GTX 1080 Ti
Nvidia Driver 522.25
Edit: Same with Nvidia Driver 517.40

Windows Event Viewer

Code: Select all

Faulting application name: octane.exe, version: 12.0.0.7, time stamp: 0x6358484a
Faulting module name: ntdll.dll, version: 10.0.19041.2130, time stamp: 0xb5ced1c6
Exception code: 0xc0000409
Fault offset: 0x000000000008c67f
Faulting process id: 0xaf8
Faulting application start time: 0x01d8e9f88ba4cf92
Faulting application path: C:\Users\RNDR\Downloads\OctaneRender_Enterprise_2022_1_RC_1_win\octane.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: 7a1e1515-9eb0-4d98-b9f5-93730908dbc9
Faulting package full name: 
Faulting package-relative application ID:
Hi Padi,

I suspect the HW has something to do with this problem. Would you be able help us generating a process dump on your machine? Please PM me if you want me to share more instructions.

Thank you.
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Padi wrote:2022.1 Standalone is crashing on one of my systems and instead is locking the license.

1. Splash page shown
2. Application window created
3. Application is crashing
4. License is locked

Tested with XB1, XB4, RC1
2021.1.6 Standalone is working correctly

Processor Intel(R) Xeon(R) CPU E5-2609 v2 @ 2.50GHz 2.50 GHz (2 processors)
Installed RAM 512 GB
Edition Windows 10 Pro Version 21H1
OS build 19043.2130

2 x Nvidia GTX 1080 Ti
Nvidia Driver 522.25
Edit: Same with Nvidia Driver 517.40

Windows Event Viewer

Code: Select all

Faulting application name: octane.exe, version: 12.0.0.7, time stamp: 0x6358484a
Faulting module name: ntdll.dll, version: 10.0.19041.2130, time stamp: 0xb5ced1c6
Exception code: 0xc0000409
Fault offset: 0x000000000008c67f
Faulting process id: 0xaf8
Faulting application start time: 0x01d8e9f88ba4cf92
Faulting application path: C:\Users\RNDR\Downloads\OctaneRender_Enterprise_2022_1_RC_1_win\octane.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: 7a1e1515-9eb0-4d98-b9f5-93730908dbc9
Faulting package full name: 
Faulting package-relative application ID:
So just to be sure I understand: You open the application, the splash is shown, the splash disappears, the application window is opened and fully populated and then it crashes before you can do anything?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
ahmedraafat
Licensed Customer
Posts: 5
Joined: Fri Aug 13, 2021 8:29 pm

Screenshot 2022-10-31 at 12.32.19 PM.png
Why I received this email and I can't find the link Of the version Compatible with MAC OS 13
p3taotoy
Licensed Customer
Posts: 190
Joined: Sat Nov 24, 2018 1:06 am
Location: Washinghton, USA and Waikanae, New Zealand
Contact:

I tried the voxelizing mesh volume feature on an OBJ (antibody size: 32,995 KB)
Its either taking an extremely long time or has hung.

I tried using task manager to kill it but no luck.

Just checking to see if thios feature is in progress etc. and I should wait to use it in a bit etc.

Thanks

Peter
User avatar
haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

p3taotoy wrote:I tried the voxelizing mesh volume feature on an OBJ (antibody size: 32,995 KB)
Its either taking an extremely long time or has hung.

I tried using task manager to kill it but no luck.

Just checking to see if thios feature is in progress etc. and I should wait to use it in a bit etc.

Thanks

Peter
It's not in progress (it's finished, we haven't had any issue reports) so, thanks for your message. Are you able to share the obj with us privately please? We'll try to figure out what's going on.
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

I have fully working setup to randomizing different objects from Scatter stack but it is totally unstable while removing nodes even that they are not connected to scatter :
scatter_crash.jpg
Architectural Visualizations http://www.archviz-4d.studio
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