Thanks for Explanation vijay.
Yes please check with rest of team is there way to fix main pass in future so we could avoid that limitation.
VVG wrote:hi, dev
Vectron Volumes its something mystical?
how it works? give us example scene pls
1. viewtopic.php?p=373864#p373864
2. viewtopic.php?p=375169#p375169
3. viewtopic.php?p=370185#p370185
thanks
Notiusweb wrote:I found another bug for this build-
If you add Layers to a Material
ie - Material Layer>Layer 1:Diffuse Layer
And then rename them
ie - Material Layer>Layer 1:Blend Color
The name will revert back to the default "Diffuse Layer" upon saving, closing, and re-opening file.
Ideally upon shutting down scene and reopening, the Layer should still have the name "Blend Color"
linograndiotoy wrote:It looks like we have an issue with UV sets when using Random Walk (thanks Shaun Lee Bishop for reporting it).
Basically the Albedo input in the Random Walk node is able to correctly use UV set 1 only.
Just load the scene in Standalone 2020.1 XB2 and start the preview. The mesh has 2 identical UVs. Everything looks fine when UV set 1 is used:
Now change the UVW Projection to UV set 2, and you'll get this:
Thanks!
Return to Development Build Releases
Users browsing this forum: No registered users and 18 guests