Hey, on this hair thing....
Otoy - You have to make it so we can use it. Because right now you have it that you need a magic mystery mesh which happens to have the right curvature somehow.
I mean, what happens if we actually have a square shaped hair with edges, then it won't work?
Come on...
And I'll take it one further with the curve thing, just what is the metric threshold by which the hair shader suddenly says:
1) "Okay, good - enough curves to work..."
vs
2) "Nope, not enough curves, so not going to work.
What is it...curves? Polys? Triangles?....size?....
I certainly have no idea...
What is it...
And look at this - I can have a curved capsule primitive with a hair opacity map and the problem is still there, like the box
But then, in XB1, you could get the color even with a box...So what does that mean then...
Look - Just make this work no matter what we throw at it...box, spline, whatever....otherwise it's potentially useless.
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