OctaneRender™ 2020.1 XB2 [superseded by 2020.1 XB3]

Forums: OctaneRender™ 2020.1 XB2 [superseded by 2020.1 XB3]
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Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby rajib » Sat Dec 28, 2019 3:55 am

rajib Sat Dec 28, 2019 3:55 am
Hello Otoy team,

Thank you for adding the Opacity Option for the Hair Material. It makes it a lot more useful.

The invisible geometry (Opacity 0) casting shadow on SSS material that I and others have reported is still there. Test scene - viewtopic.php?f=24&t=73537. Hope you can fix it.

Regards,
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Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby Notiusweb » Sat Dec 28, 2019 5:20 am

Notiusweb Sat Dec 28, 2019 5:20 am
Hey, on this hair thing....

Otoy - You have to make it so we can use it. Because right now you have it that you need a magic mystery mesh which happens to have the right curvature somehow.
I mean, what happens if we actually have a square shaped hair with edges, then it won't work?
Come on...

And I'll take it one further with the curve thing, just what is the metric threshold by which the hair shader suddenly says:
1) "Okay, good - enough curves to work..."
vs
2) "Nope, not enough curves, so not going to work.

What is it...curves? Polys? Triangles?....size?....
I certainly have no idea...
What is it...

And look at this - I can have a curved capsule primitive with a hair opacity map and the problem is still there, like the box
HairColor_4.jpg


But then, in XB1, you could get the color even with a box...So what does that mean then...
HairColor_5.jpg


Look - Just make this work no matter what we throw at it...box, spline, whatever....otherwise it's potentially useless.
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Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby Notiusweb » Sat Dec 28, 2019 2:06 pm

Notiusweb Sat Dec 28, 2019 2:06 pm
Otoy - give us a hair mode where we can use it for opacity based hair on a simple primitive mesh.

Because I say to you now - you had exactly this in XB1, as I showed, I could get the colored box.
It was just we didn't have (1) the ability to control reflection or (2) an opacity map.

HairColor_5.jpg



Add a mode where we had what we had for color in XB1, but with the opacity and reflection control.

Because here's why -
Daz uses opacity based hairs
UE4 uses opacity based hairs

The way you have it the Hair material won't work for these avatars.
A lot of the times these are simple meshes so you can animate these figures more readily.

Use-wise, what you have going now is a Bust-hair, like some kind of specialized what I will call 'Arnold head' bust hair....
And that's great.

But I want 10 avatars in a pillow fight.
10.
I can't do that with bust spline hair, they will need simple mesh opacity based hair.
Include these avatars too in the wonders of your hair shader.

Primitive Mesh Color Mode
:evil:
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Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby ff7darkcloud » Sun Dec 29, 2019 4:44 am

ff7darkcloud Sun Dec 29, 2019 4:44 am
With RTX on, when I cycle between my render targets or just loading different geometries a couple times, rendering fails and then Octane crashes. I will PM the scene.
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Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby linograndiotoy » Sun Dec 29, 2019 3:58 pm

linograndiotoy Sun Dec 29, 2019 3:58 pm
Activating Autobump is crashing Octane ("2 GPUs (All Failed)") when RTX is on.
Scene attached.

(NVIDIA STUDIO DRIVER 441.66, double 2080 Ti+NVLink)

crash.ocs
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Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby mojave » Sun Dec 29, 2019 8:30 pm

mojave Sun Dec 29, 2019 8:30 pm
ff7darkcloud wrote:With RTX on, when I cycle between my render targets or just loading different geometries a couple times, rendering fails and then Octane crashes. I will PM the scene.


Thank you for reporting this. We will look into it.
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Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby Rikk The Gaijin » Mon Dec 30, 2019 2:20 am

Rikk The Gaijin Mon Dec 30, 2019 2:20 am
The baking camera is still broken since 2019. Are gonna look into it?
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Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby VVG » Mon Dec 30, 2019 3:15 pm

VVG Mon Dec 30, 2019 3:15 pm
hi, dev
Vectron Volumes its something mystical?

how it works? give us example scene pls

1. viewtopic.php?p=373864#p373864
2. viewtopic.php?p=375169#p375169
3. viewtopic.php?p=370185#p370185

thanks
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Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby Notiusweb » Mon Dec 30, 2019 11:05 pm

Notiusweb Mon Dec 30, 2019 11:05 pm
When 2x Upsampling is used, Imager sliders' effect gets laggy/choppy, whereas when no upscaling is active, slider response is smooth and 'realtime'.
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Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby mojave » Fri Jan 03, 2020 3:59 am

mojave Fri Jan 03, 2020 3:59 am
linograndiotoy wrote:Activating Autobump is crashing Octane ("2 GPUs (All Failed)") when RTX is on


Thank you for reporting this, this will be fixed in the next release.
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