Hello,
I haven't got any luck using either of the batch render job scripts ( the one in the menu and the one as a node) didn't had a crash but the software showed me a notification about expecting a type of output. saving works only using the save passes button on the bar but have to render each render target separately, and no animation save for me in exr format.
the scripts work on earlier versions 2019.1.4 works (reconstructed the scene for this version just in case)
cant share the culprit scene I'm under NDA (I know, dont use this version as is in experimental state, but it is rock solid just this little issue).
also please devs add a reload button
- octane reload 2019-12-06 201301.jpg (1.87 KiB) Viewed 9252 times
to the scene node the current way of work makes making corrections to fbx and alembic files a pain, dont write protect it when is out of focus, this allows to overwrite the same asset, octane doesn't let me overwrite an alembic file or fbx once is loaded and doesn't matter if its window is on or out of focus.
of course there is a workaround: save as a version and then load the new file on the node, if you only did minor adjustments the material nodes and layer assignments should remain the same, but this has extra steps
and for textures if kindly:
-work like marmoset when is not on focus (e.g : you made a edit in a texture on another app, save, when you return marmoset updates the modified asset)
-add a reload function so all assets in a graph can be reloaded (I think this one is not good as a scene with a lot of assets could take ages to update)
thanks for all your efforts, you made me love a tool as an integral part of my work and not as a interchangeable means to an end.
Best.