OctaneRender™ 4 RC 1

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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Goldorak
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coilbook wrote:"Nvidia’s new Turing architecture focuses on dedicated RT Cores for ray tracing, a technique that’s designed to improve lighting effects in games."

Will octane 4 support RT cores or only cudas
Now that our nvidia talk is done, we can talk about our work on this. We have an internal buid of V4 on RTX, and it’s faster, but not by the same amount we have gotten on Vulkan. We’re working with nvidia on this.
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divasoft
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This release again crashes when trying to denoise on intel 9xx series CPU. You corrected this mistake in the previous one. Why is the error again present?
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nildoe
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This is Great!!

Can someone please tell me if offline license was re-introduced? if not, when?
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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paride4331
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nildoe wrote:This is Great!!

Can someone please tell me if offline license was re-introduced? if not, when?
Hi Nildoe,
viewtopic.php?f=24&t=68091&p=342506#p342506
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Notiusweb
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Goldorak wrote:
coilbook wrote:"Nvidia’s new Turing architecture focuses on dedicated RT Cores for ray tracing, a technique that’s designed to improve lighting effects in games."

Will octane 4 support RT cores or only cudas
Now that our nvidia talk is done, we can talk about our work on this. We have an internal buid of V4 on RTX, and it’s faster, but not by the same amount we have gotten on Vulkan. We’re working with nvidia on this.
Whoa...so Vulkan is fastest currently?!
BTW - Is Brigade AI going to be integrated into these other APIs through Octane, or is Brigade going t be its own API?

Naive to and not sure of what the relationship with this stuff is.
It's like LUA and OSL: Looks and feels kind of the same, but it's not the same. :roll:
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
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funk
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We need a new way to select the active render pass in the UI. Once you activate all of them, the strip of buttons under the render is too long (goes off screen), and there is no way to scroll to activate the hidden passes.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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abstrax
OctaneRender Team
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divasoft wrote:This release again crashes when trying to denoise on intel 9xx series CPU. You corrected this mistake in the previous one. Why is the error again present?
Because as a side effect of the ongoing work on the denoising library, AVX instructions have crept back in but in a different place.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
SergKlyosov
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coilbook wrote:Hi do you have any examples of this or how to do galaxies, stars etc?
Also interested in this reques
Can you created some kind of guide how to use it or at least some examples?
Also any ETA when manual will be updated to have list of all new features introduced in V4?
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
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BorisGoreta
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I can't mix 980 Ti with 1080, they can't work together but separately they work just fine.
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wallace
OctaneRender Team
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coilbook wrote:Hi do you have any examples of this or how to do galaxies, stars etc?

" Planetary environment: Improved appearance of star field"

By the way, this octane 5 looks amazing https://youtu.be/6ChweQETKTE
Here is a simple scene setup with the planetary environment.

Please note that the images are scaled down to avoid a huge file size.
Attachments
planetary.orbx
planetary sample scene
(6.25 MiB) Downloaded 778 times
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