OctaneRender™ Standalone 3.08 TEST 6

Forums: OctaneRender™ Standalone 3.08 TEST 6
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Re: OctaneRender™ Standalone 3.08 TEST 6 [latest 3.xx]

Postby MildMustard » Sat Feb 17, 2018 11:08 am

MildMustard Sat Feb 17, 2018 11:08 am
Goldorak wrote:
MildMustard wrote:I don't know what you guys were testing with Redshift, but comparing Octane Interior and Redshift... I am able to do a 3000x2000 render CLEAN within 4 to 9min so far. (Bucket Mode) I don't care that it cheats, time is money ;) I am very eagerly awaiting denoiser in octane to see quality and how quickly it performs, because I do prefer Octane... but I can't deny Redshift speeds any longer.


Below is a 9 minute 4096 x 2048 render in Octane 3.09 (test 3) that is noise free. Rendered on a laptop (256 OB) and cleaned in real time with the AI denoiser:

https://www.facebook.com/photo.php?fbid ... ge=1&ifg=1



That sounds super promising! I can't really tell with the images on Facebook as it is a bit blurry in quality (as de-noise tends to do to textures). Eagerly awaiting to test the AI denoiser, gives me hope!! Can't come soon enough... Thanks :)
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Re: OctaneRender™ Standalone 3.08 TEST 6 - HDRI issue

Postby andw » Sun Feb 18, 2018 8:17 am

andw Sun Feb 18, 2018 8:17 am
Sorry for cross posting, but this issue belongs to 3.08 TEST 6 version too...

Using default setting (16-bit float) for environment HDR texture is not enough in some cases:

Compare.jpg


That scene issue seems to appear when environment HDRI have large dynamic range (Here the https://hdrihaven.com/hdri/?c=clear&h=flower_road free HDRI was used, 16384x8192 version, with dynamic range 20EVs).
It will be nice to have some kind of warning (if possible) when such images are loaded into scene, something like 'Selected HDR image mode will clip some values'.
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Re: OctaneRender™ Standalone 3.08 TEST 6 [latest 3.xx]

Postby Studio21 » Mon Feb 19, 2018 1:54 pm

Studio21 Mon Feb 19, 2018 1:54 pm
oh wow. thx for the heads up. I hope there is a fix for this!
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Re: OctaneRender™ Standalone 3.08 TEST 6 [latest 3.xx]

Postby fatrobotsneedlove » Tue Feb 20, 2018 12:59 am

fatrobotsneedlove Tue Feb 20, 2018 12:59 am
I understand wanting to get things right. But taking so long to do so that competitors are consistently ahead is not a good balance.

The development pace is really, really starting to get frustrating.
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Re: OctaneRender™ Standalone 3.08 TEST 6 [latest 3.xx]

Postby renderingz » Thu Feb 22, 2018 9:52 am

renderingz Thu Feb 22, 2018 9:52 am
Goldorak wrote:By EOM, we are fixing some things reported by users before we move to 3.09.


Which month is this then?
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Re: OctaneRender™ Standalone 3.08 TEST 6 [latest 3.xx]

Postby BorisGoreta » Thu Feb 22, 2018 9:57 am

BorisGoreta Thu Feb 22, 2018 9:57 am
I believe it is summer time down there at New Zealand so...
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Re: OctaneRender™ Standalone 3.08 TEST 6 [latest 3.xx]

Postby renderingz » Thu Feb 22, 2018 12:14 pm

renderingz Thu Feb 22, 2018 12:14 pm
:lol: :lol: :lol: :lol:
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Re: OctaneRender™ Standalone 3.08 TEST 6 [latest 3.xx]

Postby josecheca » Tue Feb 27, 2018 6:08 pm

josecheca Tue Feb 27, 2018 6:08 pm
fatrobotsneedlove wrote:I understand wanting to get things right. But taking so long to do so that competitors are consistently ahead is not a good balance.

The development pace is really, really starting to get frustrating.


I couldn't agree with you more. Things get even worse when you compare the amount and pace of releases / updates of other render engines with Octane. No wonder there are so many people switching to other render solutions nowadays...
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Re: OctaneRender™ Standalone 3.08 TEST 6 [latest 3.xx]

Postby renderingz » Wed Feb 28, 2018 8:35 pm

renderingz Wed Feb 28, 2018 8:35 pm
Goldorak wrote:By EOM, we are fixing some things reported by users before we move to 3.09.


I guess this means end of march not end of month :lol:
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Re: OctaneRender™ Standalone 3.08 TEST 6 [latest 3.xx]

Postby HHbomb » Sat Mar 03, 2018 4:07 pm

HHbomb Sat Mar 03, 2018 4:07 pm
It is end of month every month.... :-(
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