Sorry for cross posting, but this issue belongs to 3.08 TEST 6 version too...
Using default setting (16-bit float) for environment HDR texture is not enough in some cases:
That scene issue seems to appear when environment HDRI have large dynamic range (Here the https://hdrihaven.com/hdri/?c=clear&h=flower_road free HDRI was used, 16384x8192 version, with dynamic range 20EVs).
It will be nice to have some kind of warning (if possible) when such images are loaded into scene, something like 'Selected HDR image mode will clip some values'.
OctaneRender™ Standalone 3.08 TEST 6
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
AMD R7-2700/64Gb/RTX2080Ti 11Gb + RTX2080 8Gb/Win10 Pro x64/nV driver 451.67/Poser10, DS4.12, Blender2.79, Octane 4.05 Standalone
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> Using RAM Disk with Octane <
- fatrobotsneedlove
- Posts: 161
- Joined: Sun Sep 21, 2014 7:06 am
I understand wanting to get things right. But taking so long to do so that competitors are consistently ahead is not a good balance.
The development pace is really, really starting to get frustrating.
The development pace is really, really starting to get frustrating.
4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
- renderingz
- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm
Which month is this then?Goldorak wrote:By EOM, we are fixing some things reported by users before we move to 3.09.
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
- BorisGoreta
- Posts: 1413
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- Contact:
I believe it is summer time down there at New Zealand so...
19 x NVIDIA GTX http://www.borisgoreta.com
- renderingz
- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm




Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
I couldn't agree with you more. Things get even worse when you compare the amount and pace of releases / updates of other render engines with Octane. No wonder there are so many people switching to other render solutions nowadays...fatrobotsneedlove wrote:I understand wanting to get things right. But taking so long to do so that competitors are consistently ahead is not a good balance.
The development pace is really, really starting to get frustrating.
- renderingz
- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm
I guess this means end of march not end of monthGoldorak wrote:By EOM, we are fixing some things reported by users before we move to 3.09.

Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
It is end of month every month.... 

YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- itsallgoode9
- Posts: 894
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
- Contact:
I love how the devs have pretty much abandoned the forums. what a joke.HHbomb wrote:It is end of month every month....
