OctaneRender™ Standalone 3.08 TEST 6

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
andw
Licensed Customer
Posts: 46
Joined: Wed Aug 22, 2012 5:42 am

Sorry for cross posting, but this issue belongs to 3.08 TEST 6 version too...

Using default setting (16-bit float) for environment HDR texture is not enough in some cases:
Compare.jpg
That scene issue seems to appear when environment HDRI have large dynamic range (Here the https://hdrihaven.com/hdri/?c=clear&h=flower_road free HDRI was used, 16384x8192 version, with dynamic range 20EVs).
It will be nice to have some kind of warning (if possible) when such images are loaded into scene, something like 'Selected HDR image mode will clip some values'.
AMD R7-2700/64Gb/RTX2080Ti 11Gb + RTX2080 8Gb/Win10 Pro x64/nV driver 451.67/Poser10, DS4.12, Blender2.79, Octane 4.05 Standalone
> Using RAM Disk with Octane <
Studio21
Licensed Customer
Posts: 212
Joined: Wed Nov 16, 2016 11:14 am

oh wow. thx for the heads up. I hope there is a fix for this!
fatrobotsneedlove
Licensed Customer
Posts: 161
Joined: Sun Sep 21, 2014 7:06 am

I understand wanting to get things right. But taking so long to do so that competitors are consistently ahead is not a good balance.

The development pace is really, really starting to get frustrating.
4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
renderingz
Licensed Customer
Posts: 153
Joined: Fri Nov 06, 2015 12:09 pm

Goldorak wrote:By EOM, we are fixing some things reported by users before we move to 3.09.
Which month is this then?
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
User avatar
BorisGoreta
Licensed Customer
Posts: 1413
Joined: Fri Dec 07, 2012 6:45 pm
Contact:

I believe it is summer time down there at New Zealand so...
renderingz
Licensed Customer
Posts: 153
Joined: Fri Nov 06, 2015 12:09 pm

:lol: :lol: :lol: :lol:
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
josecheca
Licensed Customer
Posts: 2
Joined: Sat May 16, 2015 11:26 am
Contact:

fatrobotsneedlove wrote:I understand wanting to get things right. But taking so long to do so that competitors are consistently ahead is not a good balance.

The development pace is really, really starting to get frustrating.
I couldn't agree with you more. Things get even worse when you compare the amount and pace of releases / updates of other render engines with Octane. No wonder there are so many people switching to other render solutions nowadays...
renderingz
Licensed Customer
Posts: 153
Joined: Fri Nov 06, 2015 12:09 pm

Goldorak wrote:By EOM, we are fixing some things reported by users before we move to 3.09.
I guess this means end of march not end of month :lol:
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
HHbomb
Licensed Customer
Posts: 1373
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

It is end of month every month.... :-(
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
itsallgoode9
Licensed Customer
Posts: 894
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

HHbomb wrote:It is end of month every month.... :-(
I love how the devs have pretty much abandoned the forums. what a joke. :roll:
Post Reply

Return to “Development Build Releases”