abstrax wrote:Notiusweb wrote:Hi Marcus,
Success with your selectable Tone-mapping option!
Although I now need to have my 16x display card used in rendering as the Active Tonemapper, I can in fact now have the 1x cards do their rendering part, without freeze-crash!
Thank you for your work on this!
Thanks for your feedback. And the thanks goes to Thomas who did the actual implementation
haze wrote:nikostap wrote:Thanks for alpha) vdb grid mapping work great, but can u add a multi-channel grid? To be able to select more than one or combine two(or more) channel as one. Thanks)
Because Futefx has two channels the smoke and fire, they need to connect. I know that this can be done in Houdini, but it is not very convenient.
How do you normally combine (or connect) smoke and fire from FumeFX in Houdini? Can I have a .hip please so I can understand what you mean?
Can you send me one of these VDB files? Thanks
rogerteddy wrote:I am not sure if this is a bug and if its a bug I am not sure if its related to plugin or core, so I post it in both places.
As you can see the attached Image there are some polys broken as more far away the model gets from the camera. The tyreprofile is made by displacement. I checked the mapping - everything is fine. I checked the texture, its a png with hiigh resolution of 8k + 2k. It just a part of the profile which is tiled around the tyre.
I join the questions on adaptive subdiv. Is there any chance we had the adaptive subdiv. levels working as a function of distance from an object (nearest instance) to a camera? But keeping same way of subdivision as it currently works without adaptive on? Being very honest I don'y see any application for current adaptive function, or I am missing something.
abstrax wrote:[*] Fixed facets in texture baking of smoothed surfaces.
funk wrote:* Baking seems to be quite slow
funk wrote:* Bakes at 16000 samples still end up being noisy - even on really simple stuff like baking the default daylight into a colored sphere on a plane.
funk wrote:* "Use Bake Position" does not bake the faces the camera can't see. All unseen faces are black. This has got to be a bug.
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