OctaneRender™ Standalone 3.00 alpha 8

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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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abstrax
OctaneRender Team
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Hi all,

This is the 8th alpha release of v3 and fixes some major bugs introduced with alpha 7.

We split the v3 alpha release notes into two posts: This one, which provides the download links and information specific to this particular release and a features post describing and discussing the new features and changes of 3.00. The features post will be continuously updated until we reach the stable version 3.00.


Alpha and beta version disclaimer

In contrast to v2 we want to do the alpha and beta testing publicly, to get more feedback earlier and to have changes tested more thoroughly. The plan is to let all users with a valid v2 license use the v3 alpha and beta versions until we decide that the beta period has ended and we release the first stable v3. After that you will have to upgrade to v3 or will not be able to use any v3 versions (including alpha and beta versions) anymore. We don't know yet, when that will be, but we will give you a warning a few weeks in advance so you can prepare.

Since there is a higher likelihood of severe bugs in alpha and beta versions you shouldn't use them for production work. It would be nice if you could test some production scenes with the alpha and beta versions, but you should definitely not rely on the stability of those versions to finish your projects.

In the Standalone you should be able to load v3 scenes in v2, losing only features provided in v3 and maybe some converted settings (like the new "mid level" in displacement nodes). With the plugins this isn't necessarily the case, which means that you should not create any plugin projects with v3 alpha/beta if you are not 100% sure that you want to upgrade to v3 or that you don't mind losing these projects when the beta period ends.

Offline authentication is disabled in alpha and beta versions.


Manual

We don't have an updated manual for v3 yet. It's pretty much ready and we plan to make it available next week. Until then, please refer to the v3 new features thread and its discussion.


CUDA requirements

Due to a CUDA compiler bug we had switch to CUDA 7.5, which means on Windows and Linux you may need to update your NVIDIA graphics driver to a current version which supports at least CUDA 7.5. On Mac OSX you may have to update the CUDA driver for Mac to a current version supporting at least CUDA 7.5.


Changes since 3.00 alpha 7
  • Added support for region rendering with PMC. I.e. region rendering is now fully supported, except for deep pixel rendering.
  • Added support for the import/export of sphere primitives from/to Alembic.
  • Added support for motion blur of sphere primitives.
  • Shutter settings use now a new percentage display.
  • Fixed random large allocations in VRAM causing random crashes.
  • Fixed a crash when you try to render a scene with camera animation.
  • Fixed incorrect rendering of shadow catchers if its normal is pointing away from the shadow casting light source.
  • Fixed a bug that caused Octane to not bring all windows to the foreground.
  • Fixed some UI refresh issues when a Lua script is started.

OctaneRender Standalone downloads

Windows
- 64-bit commercial version (installer)
- 64-bit commercial version (ZIP archive)

Mac OS X
- 64-bit commercial version (DMG image)

Linux
- 64-bit commercial version (ZIP archive)


Photoshop workflow plugin download

You can download and install the updated plugin either via the Adobe Exchange platform (version 1.0.1) or you can download it from the link below and manually install it:

Windows and Mac OS X
- Photoshop extension (ZXP archive)


Happy rendering,
Your OTOY NZ Team
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Refracty
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Thanks alot Marcus :)
pegot
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The camera move crash was really annoying thanks for the fix!
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Win 10
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abstrax
OctaneRender Team
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Location: Auckland, New Zealand

Just a heads up: There will be another release today fixing a few more bugs introduced with alpha 7/8 and which were reported by the plugin devs. Apologies for the hassle.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
OctaneRender Team
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I think we managed to squash all major bugs so far, but ran out of time to do the builds. Will do them tomorrow morning.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Elvissuperstar007
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please add rotate gradient
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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haze
OctaneRender Team
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Elvissuperstar007 wrote:please add rotate gradient
Can I have some more detail on what you're looking for? a repeating gradient or...?
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Elvissuperstar007
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haze wrote:
Elvissuperstar007 wrote:please add rotate gradient
Can I have some more detail on what you're looking for? a repeating gradient or...?
viewtopic.php?f=33&t=53434
this is a simple function but it is absent, the gradient in octane can not rotate
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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