nibbler wrote:IF there will be an OCTANE X update:
– Will it support "heteregonic" octane environments? Meaning: Running Octane X on MacPro, connected to network of current Octane (non "X") PCs/Renderclients?
Example:
– One or more (Design) Master running OCTANE X on MacPro 2019
– Additional PCs (NVIDIA)/Macs each running newest OCTANE Versions, ergo NON OCTANE X
As established and proven with current Octane 4.x for Mac and PC. Where thankfully "Platforms" do not play a role and Macs/PCs do coexists, binded via Octane Render-Network. Delivering high performance at a legitime price/performance relation.
This would fulfill at least minimum requirements of medium scaled studios with pro production approach. Otherwise for them it would be smarter to completely switch to PC/Octane, even on master design systems.
THX for your answers, suggestions.
Yes Octane X on Metal will mix with latest octane 2020 CUDA slaves on the network, and vice Versa.
As of this week, all features from octane 2020 branch are 100% working on Metal AMD/intel and soon iOS. For Mac we are hoping the metal api changes we need make it into 10.15.4, but if not then 10.15.5 beta. We’ll let you know as soon we we find out ourselves. Speed for Vega II duo (the card for the new MP) will put it at or near the top of the single GPU OB list if timing works out as we hope before final release.