Right, since 2.55 it seems that variables name lenght couldn't exceed 30 car ...pixelrush wrote:try opening the script in wordpad and find the text in my pic.
remove some letters from the word 'sample' to make the whole name less than 31 characters.
just leaving the 's' ought to work.
havent tried running this but saw the issue here when passing
HTH
exporter for 2.55?
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http://www.myline.be
Hi there,
so I made that variable's name shorter and it showed up in Render Dropdown-list.
Now I got the GUI for Octane/OBJ Export Version 2.2
Now, how to use it? What shell I set as octane binary? Is it a octane.exe file?
I have tried that, but when I press Export OBJ/MTL Only or Render button I get
follwing error in console:
Any idea what am I doing wrong? I'm using latest build from graphicall.org 2.55.1 R33699 . Thanks a lot.
so I made that variable's name shorter and it showed up in Render Dropdown-list.
Now I got the GUI for Octane/OBJ Export Version 2.2
Now, how to use it? What shell I set as octane binary? Is it a octane.exe file?
I have tried that, but when I press Export OBJ/MTL Only or Render button I get
follwing error in console:
Code: Select all
Traceback (most recent call last):
File "C:\PROGRA~1\Blender\2.55\scripts\io\engine_render_octane.py", line 1673,
in draw
scene.oct_active_camera=scene.camera.name
RuntimeError: Writing to ID classes in this context is not allowed: Scene, Scene
datablock, error setting Scene.oct_active_camera
location:<unknown location>:-1
location:<unknown location>:-1
Any idea what am I doing wrong? I'm using latest build from graphicall.org 2.55.1 R33699 . Thanks a lot.
Best regards,
Dalibor
Hardware: Intel® Core i7 920 2.66GHz, 12GB RAM, Gainward NVIDIA GeForce® GTX 580 1536MB GDDR5
Software: Windows® 7 Home Premium 64-bit, Autodesk® Maya® 2012 64-bit, Octane Render™ v1.0 beta 2.52
Dalibor
Hardware: Intel® Core i7 920 2.66GHz, 12GB RAM, Gainward NVIDIA GeForce® GTX 580 1536MB GDDR5
Software: Windows® 7 Home Premium 64-bit, Autodesk® Maya® 2012 64-bit, Octane Render™ v1.0 beta 2.52
Maybe the variable names are changed between 2.54 and 2.55...
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Hi face,
thank you for your response, but I think this time it has nothing to do with variable names.
It looks like that is in wrong place...
thank you for your response, but I think this time it has nothing to do with variable names.
It looks like that
Code: Select all
scene.oct_active_camera=scene.camera.name
Best regards,
Dalibor
Hardware: Intel® Core i7 920 2.66GHz, 12GB RAM, Gainward NVIDIA GeForce® GTX 580 1536MB GDDR5
Software: Windows® 7 Home Premium 64-bit, Autodesk® Maya® 2012 64-bit, Octane Render™ v1.0 beta 2.52
Dalibor
Hardware: Intel® Core i7 920 2.66GHz, 12GB RAM, Gainward NVIDIA GeForce® GTX 580 1536MB GDDR5
Software: Windows® 7 Home Premium 64-bit, Autodesk® Maya® 2012 64-bit, Octane Render™ v1.0 beta 2.52
Then they have maybe changed the restrictions to set some values.
The place should be ok, because the 2.54 work with it, I think...
face
The place should be ok, because the 2.54 work with it, I think...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Hi there,
so I have managed that script to show up panels properly,
when I press "Export OBJ/MTL Only" button, I get OBJ and
MTL file, but when I press "Render" button, than blender
freezes and nothing happens. Now I do not know where to
look next. Any ideas out there, please?
Thanks a lot.
so I have managed that script to show up panels properly,
when I press "Export OBJ/MTL Only" button, I get OBJ and
MTL file, but when I press "Render" button, than blender
freezes and nothing happens. Now I do not know where to
look next. Any ideas out there, please?
Thanks a lot.
Best regards,
Dalibor
Hardware: Intel® Core i7 920 2.66GHz, 12GB RAM, Gainward NVIDIA GeForce® GTX 580 1536MB GDDR5
Software: Windows® 7 Home Premium 64-bit, Autodesk® Maya® 2012 64-bit, Octane Render™ v1.0 beta 2.52
Dalibor
Hardware: Intel® Core i7 920 2.66GHz, 12GB RAM, Gainward NVIDIA GeForce® GTX 580 1536MB GDDR5
Software: Windows® 7 Home Premium 64-bit, Autodesk® Maya® 2012 64-bit, Octane Render™ v1.0 beta 2.52