exporter for 2.55?

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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enricocerica
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pixelrush wrote:try opening the script in wordpad and find the text in my pic.
remove some letters from the word 'sample' to make the whole name less than 31 characters.
just leaving the 's' ought to work.
havent tried running this but saw the issue here when passing
HTH
Right, since 2.55 it seems that variables name lenght couldn't exceed 30 car ...
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steveps3
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cheers everyone :P
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pixelrush
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ok sorry I didnt mention the other instance...too rushed ;)
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Octane v1.55
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steveps3
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Any idea when we might get a new exporter? There are still a few missing bits and a few bugs.

:-)
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
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dkalna
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Hi there,

so I made that variable's name shorter and it showed up in Render Dropdown-list.
Now I got the GUI for Octane/OBJ Export Version 2.2

Now, how to use it? What shell I set as octane binary? Is it a octane.exe file?
I have tried that, but when I press Export OBJ/MTL Only or Render button I get
follwing error in console:

Code: Select all

Traceback (most recent call last):
  File "C:\PROGRA~1\Blender\2.55\scripts\io\engine_render_octane.py", line 1673,
 in draw
    scene.oct_active_camera=scene.camera.name
RuntimeError: Writing to ID classes in this context is not allowed: Scene, Scene
 datablock, error setting Scene.oct_active_camera

location:<unknown location>:-1

location:<unknown location>:-1

Any idea what am I doing wrong? I'm using latest build from graphicall.org 2.55.1 R33699 . Thanks a lot.
Best regards,
Dalibor

Hardware: Intel® Core i7 920 2.66GHz, 12GB RAM, Gainward NVIDIA GeForce® GTX 580 1536MB GDDR5
Software: Windows® 7 Home Premium 64-bit, Autodesk® Maya® 2012 64-bit, Octane Render™ v1.0 beta 2.52
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face
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Maybe the variable names are changed between 2.54 and 2.55...

face
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dkalna
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Hi face,

thank you for your response, but I think this time it has nothing to do with variable names.
It looks like that

Code: Select all

scene.oct_active_camera=scene.camera.name
is in wrong place...
Best regards,
Dalibor

Hardware: Intel® Core i7 920 2.66GHz, 12GB RAM, Gainward NVIDIA GeForce® GTX 580 1536MB GDDR5
Software: Windows® 7 Home Premium 64-bit, Autodesk® Maya® 2012 64-bit, Octane Render™ v1.0 beta 2.52
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face
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Then they have maybe changed the restrictions to set some values.
The place should be ok, because the 2.54 work with it, I think...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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dkalna
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Joined: Wed Dec 08, 2010 8:13 pm
Location: Switzerland

Hi there,

so I have managed that script to show up panels properly,
when I press "Export OBJ/MTL Only" button, I get OBJ and
MTL file, but when I press "Render" button, than blender
freezes and nothing happens. Now I do not know where to
look next. Any ideas out there, please?

Thanks a lot.
Best regards,
Dalibor

Hardware: Intel® Core i7 920 2.66GHz, 12GB RAM, Gainward NVIDIA GeForce® GTX 580 1536MB GDDR5
Software: Windows® 7 Home Premium 64-bit, Autodesk® Maya® 2012 64-bit, Octane Render™ v1.0 beta 2.52
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