Well actualy this is not a export script problem but octane resets all the materials as soon as a new material file (mtl) is created, this is a known bug and it will be fixed. It seems that adding manually the material at the end of the mtl file solves the problem but this is not manageable for animation.danvica wrote:Is there any news from Enrico whether this issue has been solved ?
I've got some problems with node/macro because an 'assertion failed' Octane bug (http://www.refractivesoftware.com/forum ... =23&t=4272).
I would preffer to define all the materials in Blender, moreover this way I could change materials settings during animation...
Thanks.
Anyone else having this problem?
- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be