Alain wrote:Is Instancing implemented yet or are Instances converted into a mesh ?
I have Scene where I distribute a grass patch over a landscape. This works perfect in Cycles but in Octane for Blender it crashes, even if I set a very low number of Particles.
When I try this with the expanded Export Script for Blender and doing the Instancing in the Octane Standalone then it works.
What could be wrong there ?
Alain wrote:Why are all the Nodes of Cycles listed in the Node Editor ?
They are unusable at the moment, I don't understand why there are there if you can't use them.
Will they every be usable for Octane ? For example the "Attribute" or the "Object" Node would be very useful.
Alain wrote:Where can I see how mutch my VRAM my Scene is taken ?
Reroutes can give out Renderings with no textures, occurs when Rendering - no matter if one or two reroutes are in.
doesn´t occur when one Reroute is put in during Render preview mode
myclay wrote:Edit; it would be nice to keep the cycles nodes in to make transitions easier to other builds of Blender and/or use Cycles in combination with octane.
myclay wrote:and put the supported Cycles nodes as duplicates to the Octane nodes?
Alain wrote:Will it be possible to give some random to a Octane Material Value like in the example here ?
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