Cycles to Octane material converter add-on

Forums: Cycles to Octane material converter add-on
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Re: Cycles to Octane material converter add-on

Postby Dmikucki » Thu Jul 09, 2020 2:24 pm

Dmikucki Thu Jul 09, 2020 2:24 pm
It looks like the main conversion functions of the code work fine. I think the updates that need to be run are just to bring the user interface code up to date with the 2.8x changes. Once Octane X comes out, I might take a look at updating it myself (although, I'm no Blender Python dev—basically, I've just watched a couple Youtube videos). But in the meantime, it seems you can run the individual functions like
Code: Select all
diffuse_convert()
by just passing them an object, like
Code: Select all
bpy.data.objects['Cube']
And everything works pretty decently.
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Re: Cycles to Octane material converter add-on

Postby MarcJames » Sat Aug 01, 2020 8:05 pm

MarcJames Sat Aug 01, 2020 8:05 pm
Anyone know how we can get this to work in 2.83? I cannot find the addon once installed.
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Re: Cycles to Octane material converter add-on

Postby linograndiotoy » Fri Aug 07, 2020 11:07 am

linograndiotoy Fri Aug 07, 2020 11:07 am
MarcJames wrote:Anyone know how we can get this to work in 2.83? I cannot find the addon once installed.

I don't think this addon has never been updated to work in 2.83.
We have an internal converter by the way, which converts Cycles's Principled Shader to Octane's Universal Material.
It works well with simple networks.
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