haze wrote:smicha wrote:Haze,
Just one huge wish - the node editor shall have import geometry/scene nodes just to replace original SU geometry with proxies. Is it too much to ask?
If I'm understanding correctly, then yes - this will be our objective soon after finalising the bidirectional comms between skp and the plugin. Apart from just the material node graph, we will also have a geometry node graph, and eventually we plan to support editing of more types of nodes (eg post proc, etc). But just be aware that this is targeted for after the release of the major upcoming changes.
Great. Good to hear that the plugin shall have functionality of the Standalone. I will wait, I will