Viewport Render Restarting

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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DhankanOctane
Licensed Customer
Posts: 6
Joined: Wed Nov 14, 2018 9:07 pm

Hello guys, maybe I am forgetting something, but what I must to do for the viewport don't restart when I'm using bloom or glare in camera, or click in material manager or object manager? Because doesn't matter what I do after viewport render, it starts again if I do anything, including change luts in camera to tests.

Octane Render 2020.1-R6 (but this is happening since R5);
GTX 1080Ti with last drive;
Windows 10 updated;
Cinema 4D s22.016
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aoktar
Octane Plugin Developer
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Probably you have something that causes update some objects
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DhankanOctane
Licensed Customer
Posts: 6
Joined: Wed Nov 14, 2018 9:07 pm

aoktar wrote:Probably you have something that causes update some objects
Unfortunately not, because even a simple plain with a sphere and a single material do the same. If you click in object manager or texture manager in any place, or change some value as bloom of the image I send, the viewport render starts again.
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Start Again all the Time..jpg
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aoktar
Octane Plugin Developer
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Location: Türkiye
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Ok, It's about an unknown issue which appears with S22. There might be an internal change in behavior on object handling or messaging. I'll try to find the reason.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
DhankanOctane
Licensed Customer
Posts: 6
Joined: Wed Nov 14, 2018 9:07 pm

aoktar wrote:Ok, It's about an unknown issue which appears with S22. There might be an internal change in behavior on object handling or messaging. I'll try to find the reason.
Thank you, Aoktar.
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