Hello guys, maybe I am forgetting something, but what I must to do for the viewport don't restart when I'm using bloom or glare in camera, or click in material manager or object manager? Because doesn't matter what I do after viewport render, it starts again if I do anything, including change luts in camera to tests.
Octane Render 2020.1-R6 (but this is happening since R5);
GTX 1080Ti with last drive;
Windows 10 updated;
Cinema 4D s22.016
Viewport Render Restarting
Moderators: ChrisHekman, aoktar
Probably you have something that causes update some objects
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- DhankanOctane
- Posts: 6
- Joined: Wed Nov 14, 2018 9:07 pm
Unfortunately not, because even a simple plain with a sphere and a single material do the same. If you click in object manager or texture manager in any place, or change some value as bloom of the image I send, the viewport render starts again.aoktar wrote:Probably you have something that causes update some objects
Ok, It's about an unknown issue which appears with S22. There might be an internal change in behavior on object handling or messaging. I'll try to find the reason.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- DhankanOctane
- Posts: 6
- Joined: Wed Nov 14, 2018 9:07 pm
Thank you, Aoktar.aoktar wrote:Ok, It's about an unknown issue which appears with S22. There might be an internal change in behavior on object handling or messaging. I'll try to find the reason.