Hello forum!
I have two toon materials and try to use ToonRamp shading information to mix them. The point is - I want the dots to appear only on a specific color of shading. Octane Blending material unfortunately doesn't accept ToonRamp as an input.
Any suggestions on how to make it possible?
Cheers,
Petr
Toon Material Blending via ToonRamp node
Moderators: ChrisHekman, aoktar
Hi,
try with a falloff node piped into a gradient node.
ciao Beppe
try with a falloff node piped into a gradient node.
ciao Beppe
- FullHPetroL
- Posts: 42
- Joined: Mon Apr 27, 2015 10:00 am
I don't quite understand how it could solve the issue.bepeg4d wrote:Hi,
try with a falloff node piped into a gradient node.
ciao Beppe
Falloff node works within either object space or point-of-view space. The point is the shading of the toon materials woks according to the toon lights.