Toon Material Blending via ToonRamp node

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
FullHPetroL
Licensed Customer
Posts: 42
Joined: Mon Apr 27, 2015 10:00 am

Hello forum!
I have two toon materials and try to use ToonRamp shading information to mix them. The point is - I want the dots to appear only on a specific color of shading. Octane Blending material unfortunately doesn't accept ToonRamp as an input.
Any suggestions on how to make it possible?

Cheers,
Petr
Attachments
2019-04-13_10-31-28.png
FullHPetroL
Licensed Customer
Posts: 42
Joined: Mon Apr 27, 2015 10:00 am

bepeg4d wrote:Hi,
try with a falloff node piped into a gradient node.
ciao Beppe
I don't quite understand how it could solve the issue.
Falloff node works within either object space or point-of-view space. The point is the shading of the toon materials woks according to the toon lights.
Post Reply

Return to “Maxon Cinema 4D”