What to allow in Windows Firewall for Network Rendering?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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esbowman
Licensed Customer
Posts: 19
Joined: Wed Apr 27, 2016 5:21 pm

So, I'm using the same versions of Octane (both standalone and plugin) as well as same versions of Cinema 4d. I'm trying to setup Octane network rendering, and it works fine if I turn off the Windows Firewall completely. If I turn on Windows firewall, it doesn't. I tried to allow port 48000 (default port) in Windows Firewall by going to Advanced Settings > New Rule > Port, but after that I still didn't see my slave listed.

My question is:

What apps, ports etc. need to be allowed in Windows Firewall for this to work?

Thanks.
Win 10 64 | 4 x Geforce GTX 1070s | i7 6850K | 128GB RAM
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bepeg4d
Octane Guru
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Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
have you tried to enable daemon and Standalone in the "Allow programs to communicate through Windows Firewall" window?
IMG_0195.jpeg
ciao beppe
esbowman
Licensed Customer
Posts: 19
Joined: Wed Apr 27, 2016 5:21 pm

Thanks for the reply. I checked and I do have exceptions in place for all of Octane's apps. This is driving me nuts.
Win 10 64 | 4 x Geforce GTX 1070s | i7 6850K | 128GB RAM
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mojave
OctaneRender Team
Posts: 1338
Joined: Sun Feb 08, 2015 10:35 pm

Do you also have exceptions for the C4D application? When running as a plugin Octane uses the exceptions applied to the host application.
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