Hi guys, thanks for your time.
I've been looking around for an answer but they are mostly on multishader/random colors. What I want to achieve is assigning entirely different materials/shaders to different clones. Is this even possible?
Assign random materials/shaders to clones?
Moderators: ChrisHekman, aoktar
Randomcolor texture(works on render instances)
https://docs.otoy.com/#cinema-4d-v3-plu ... xture-node
and check mograph scenes from this: viewtopic.php?f=85&t=56929
https://docs.otoy.com/#cinema-4d-v3-plu ... xture-node
and check mograph scenes from this: viewtopic.php?f=85&t=56929
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- finalheartz
- Posts: 7
- Joined: Sun Jun 05, 2016 7:43 pm
Hi aoktar, thank you for help. But what I'm looking for is assigning different materials, not just a channel. Like randomly assigning plastic and wood materials to clones, whereby each material has its own set of diffuse, bump, reflection, etc.aoktar wrote:Randomcolor texture(works on render instances)
https://docs.otoy.com/#cinema-4d-v3-plu ... xture-node
and check mograph scenes from this: viewtopic.php?f=85&t=56929