Assign random materials/shaders to clones?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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finalheartz
Licensed Customer
Posts: 7
Joined: Sun Jun 05, 2016 7:43 pm

Hi guys, thanks for your time.

I've been looking around for an answer but they are mostly on multishader/random colors. What I want to achieve is assigning entirely different materials/shaders to different clones. Is this even possible?
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aoktar
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Randomcolor texture(works on render instances)
https://docs.otoy.com/#cinema-4d-v3-plu ... xture-node

and check mograph scenes from this: viewtopic.php?f=85&t=56929
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finalheartz
Licensed Customer
Posts: 7
Joined: Sun Jun 05, 2016 7:43 pm

aoktar wrote:Randomcolor texture(works on render instances)
https://docs.otoy.com/#cinema-4d-v3-plu ... xture-node

and check mograph scenes from this: viewtopic.php?f=85&t=56929
Hi aoktar, thank you for help. But what I'm looking for is assigning different materials, not just a channel. Like randomly assigning plastic and wood materials to clones, whereby each material has its own set of diffuse, bump, reflection, etc.
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