Maintaining Spec Energy on Mix Materials

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
cashley
Licensed Customer
Posts: 24
Joined: Fri Jan 22, 2016 4:41 am

I have a question about something I have not been able to figure out about Octane Mix materials. When I'm mixing SSS medium shaders that have no spec and glossy shaders that do have specular, how do I maintain the specular energy of my glossy material?

By mixing the two materials, the specular is diminished, so what is the formula to getting a proper specular intensity on a mixed material like that? An IOR of 1.5 for a plastic that is mixed with a Diffuse shader with no specular, so the result is a dimmed down spec.

Is there a formula or workflow to maintain spec energy on mix materials?

Thanks,

-chad
User avatar
Terryvfx
Licensed Customer
Posts: 377
Joined: Tue Dec 30, 2014 12:43 am

I'm also curious about this since I've wondered the same for quite some time +1
User avatar
oguzbir
Licensed Customer
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
Contact:

cashley wrote: Is there a formula or workflow to maintain spec energy on mix materials?
-chad
AFAIK there is no way to that I'm afraid. Maybe in post or photoshop by faking it .
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
cashley
Licensed Customer
Posts: 24
Joined: Fri Jan 22, 2016 4:41 am

I really hope someone can shed light on this. I'm trying to create physically plausible materials in Octane and not knowing how spec energy works with mix materials is making that difficult.
Post Reply

Return to “Maxon Cinema 4D”