Hi!
Just have a question, don't know if Octane doesn't recognize it, or I am just missing something I didn't think of..
I have an animation scene with a camera that is constantly zooming in and out to compensate for camera transform motions going in and out. The issue that I have is that the change in the FOV does not result in motion blur from Octane; therefore, any movement that was supposed to be compensated for by zooming in/out, results in motion blur ONLY from the camera transform/movement, which obviously doesn't look natural and smears the image the wrong way.
It's not a major issue for me at the moment as it could easily be done in post, but I just really like the natural look of Octane's motion blur and would like to be able to use it with more dynamic camera animations like this one in the future.
Thanks for any help in advance!!
Motion Blur Issue
Moderators: ChrisHekman, aoktar
i7 6950x | 7 x Titan XP 3 x GTX980 | 128GB RAM youtube.com/nikkyyhd
Hi,
this was mentioned on a recent post. I haven't yet registered fov values for motion blur. It's a extra work to do.
this was mentioned on a recent post. I haven't yet registered fov values for motion blur. It's a extra work to do.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ah ok, I understand.
Thanks for the fast reply and keep up the good work! You guys are doing an incredible job of keeping up with requests.
Thanks for the fast reply and keep up the good work! You guys are doing an incredible job of keeping up with requests.
i7 6950x | 7 x Titan XP 3 x GTX980 | 128GB RAM youtube.com/nikkyyhd
ThanksNikkyyHD wrote:Ah ok, I understand.
Thanks for the fast reply and keep up the good work! You guys are doing an incredible job of keeping up with requests.

Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw