Octane for Softimage 3.1x

Forums: Octane for Softimage 3.1x
Autodesk Softimage XSI (Developed by Face)

Octane for Softimage 3.1x

Postby face » Fri Nov 03, 2017 5:37 pm

face Fri Nov 03, 2017 5:37 pm
The new hair implementation with uvw´s.
hair_tree.gif

hair.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: Octane for Softimage 3.1x

Postby wireframex » Fri Nov 03, 2017 10:23 pm

wireframex Fri Nov 03, 2017 10:23 pm
Nice !
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Ryzen 2990WX / 64Go Ram / 1 GTX 1070 8Gb (Display) + 2 GTX 1080 8GB
OS: Windows 10 x64 - NVidia Driver 431.60 - Octane Plugin Build 2019.1.0.1
Licensed: Softimage 2012 SP1 / Lightwave 2019.1.1
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Re: Octane for Softimage 3.1x

Postby face » Tue Nov 07, 2017 6:16 pm

face Tue Nov 07, 2017 6:16 pm
Updated environment shaders:
Attachments
texture.gif
daylight.gif
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: Octane for Softimage 3.1x

Postby rray » Wed Nov 08, 2017 11:17 pm

rray Wed Nov 08, 2017 11:17 pm
Useful additions. Glad to see the plugin is moving forward so quickly.
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Re: Octane for Softimage 3.1x

Postby face » Fri Nov 10, 2017 9:50 am

face Fri Nov 10, 2017 9:50 am
Ambient occlusion environment shader.
This shader will set a texture which is used in the direct light ambient occlusion mode.
Attachments
AOShader.gif
AOTest.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: Octane for Softimage 3.1x

Postby face » Sat Nov 11, 2017 2:06 pm

face Sat Nov 11, 2017 2:06 pm
Baking shader wich will bake the input texture to an internal image.
This can be used to drive the displacement shader, which hasn´t the capability to use Octane procedural shaders.
With the baking shader, it is now possible.
Attachments
baking.jpg
baking_tree.gif
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: Octane for Softimage 3.1x

Postby face » Sun Nov 12, 2017 11:52 am

face Sun Nov 12, 2017 11:52 am
Updated Emission shaders with the options to en/disable double sided emission.
Also visibility options are added. These are:
On diffuse, on specular, transparent emission and cast shadows.
Attachments
emission.gif
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: Octane for Softimage 3.1x

Postby face » Wed Nov 15, 2017 6:21 pm

face Wed Nov 15, 2017 6:21 pm
Damn, now i have an additional project which needs some attention...
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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Re: Octane for Softimage 3.1x

Postby rray » Fri Nov 17, 2017 6:03 pm

rray Fri Nov 17, 2017 6:03 pm
more good additions.
Damn, now i have an additional project which needs some attention...

If you keep the same speed, it will be finished quick ;)
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Re: Octane for Softimage 3.1x

Postby face » Fri Nov 17, 2017 6:34 pm

face Fri Nov 17, 2017 6:34 pm
For now it´s quick enough :mrgreen:
Attachments
cam.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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