This release will match the Octane standalone 3.06.1 and it works and is tested with Softimage 2013 sp1 - 2015 sp2.
The project zip contain some example scenes how to work with particle/strands/VDB´s and how to use the Render Layer feature.
Some scenes will be added in the future to show you, how to use the render passes, saves deep images and render baking textures.
I think there will be some issues, so please help me and take a look in the debug options.
There you can take a look into the current generated nodegraph to detect some broken/incorrect links or missing/undeleted nodes.
It´s also possible to take a deeper look into each node and check each parameter. Don´t add/delete nodes!
Also a look into the log window can be useful to find bad variable settings.
A demo version will also coming soon.
Happy rendering and testing,
- Softimage® 2013-2015 64bit FULL
Softimage® Project Files
Visual C++ Redistributable x64 for Visual Studio 2017
- This plugin can be installed with the usual way. Unzip the downloaded OctaneV3.zip, drag and drop the xsiaddon in the Softimage window.
You can also use the File -> Addon -> Install menu.
- Some motion blur possibilities aren´t integrated, especially for Pointclouds. This will be added in the future.