
Thank you, for your inputs/feedback in our test builds.
Just a quick update...
Now, we are prioritizing smaller issues as all the major bugs have been fixed.
We have also been very busy to make this version stable.
The following is the changes since the 28th of November.
- ~Improved the virtual material consistency when rendered on different machines. This will work OK only in Maya versions starting from 2016, 'cause it uses some new functionality of it (the scenes must be saved from these versions too)~
~Reworked a way Octane UI is registered for AE, to eliminate conflicts sometimes with mentalRay etc.~
~Made Octane virtual materials to be consistent when rendered on different machines.~
~Improved material converter to support imported FBX case.~
~Minor fixes and improvements...~
~Implemented support of Maya's fluid "Auto-resize" feature. For those who uses it - the volume's wrong offset in some cases must be gone now.~
~Minor fixes and improvements...~
~New 3.04.5 rendering core integrated.~
~Fixed batch render bug.~
~Minor fixes and improvements...~