Right.cea wrote: 10) Slider - bug
Sliders in maya is very hard to control on octane elements, it’s like the default values is set way to high and there for uncontrollable / useless. Examples on a default scene in centimeter linear scale:
- Focal Depth on camera can go crazy high up, even when far plane is set to eg. 500 the Focal Depth max is 100000.000
- Rayepsilon seldom goes over 10.0 but maxes out at 1000.0
- Spec, glossy, AOdist under Direct Light.
- Power in lights and environment. Who crankes up the value to the max of 1000.0 when the default is 0.3 with the slider?
- Edges rounding when octane scene scale is set to 0.001 (used to get aperture to work on small scale scenes).
It makes it very difficult to do quick settings like the guys does in this video (even if it’s cinema 4D, it has the same values etc.)
https://vimeo.com/124066262
A solution would be like AutoDesk does, set the max value to something reasonable and unlock the max value so it kan be overdriven - and maybe put the min, max value in the tool tips.
A workaround is to use cmd+mouse left/middel/right drag on the value, but that doesn’t work in even higher values, so it’s not bulletproof.
Octane parameter sliders are pretty unusable.
I suppose most of us don't use them, but CTRL drag in the attribute field, or write the number, or use the channel box.
Indeed there's no soft-limit defined for these attributes that you overcome by writing in the field, like for Maya attributes.
Height parameter of the displacement node is the most obvious example:
The smallest value you can have after 0 , using the slider, is 1274465727539543905552162262439952384.000 !!!

So if you dare to use this slider while IPR is running, Maya crashes.