how do i save the render correctly?
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- Elvissuperstar007
- Posts: 2518
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine
- Contact:
very dark
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- Elvissuperstar007
- Posts: 2518
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine
- Contact:
are they mocking?) why not do everything just so that by default people do not suffer
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
good question,
1. The New function, Viewport Tone Mapping, added another level of difficulty.
2. 3ds Max gamma Hack, the info poup up, lets you understand that if you use Linear you should turn it off, but it creates a lot of confusion.
3. You have in Imager, again gamma.
4. Response, I have no idea why yet, if you use in Gamma 1 is linear if you use 2.2 eh sRGB ...
5. Order, honestly I don't understand that yet.
6. Again in the camera you have everything again, I understand that this is of the greatest flexibility, but who, render with so many different gamma, response, order ... in a same project
1. The New function, Viewport Tone Mapping, added another level of difficulty.
2. 3ds Max gamma Hack, the info poup up, lets you understand that if you use Linear you should turn it off, but it creates a lot of confusion.
3. You have in Imager, again gamma.
4. Response, I have no idea why yet, if you use in Gamma 1 is linear if you use 2.2 eh sRGB ...
5. Order, honestly I don't understand that yet.
6. Again in the camera you have everything again, I understand that this is of the greatest flexibility, but who, render with so many different gamma, response, order ... in a same project