There was a "how to use fog" topic however it was about interior renderings. I want to use it on big landscapes like:
How can i reach this effect? thanks
FooZe wrote:Hi JuM,
The pricipal should be the same. Create a cube or other volume that will contain the fog.
Make sure the camera is not inside it, use the PT or PMC kernel with a good amount of caustic blur, a specular material with scattering, full transmission, no reflection, fake shadows and index 1. You will most likely need to have a very small value for the scattering scale.
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