merid888 wrote:zero with ? i don't undestand, what means that ? is just a model done into 3ds max 2009 x64, like other models, i never been had a problem like this with octanerender for 3ds max
can you orient me to know exactly the problem ?
thank you
And more over, you have set it as proxy. So whole object geometry doesn't have any valid polygons.
Why do you set all scene objects as proxy? there is no any reason for that in this case. It just makes render slower.