OctaneRender® for 3ds max® v1.02[Test]

Forums: OctaneRender® for 3ds max® v1.02[Test]
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Re: OctaneRender® for 3ds max® v1.02[Test]

Postby Karba » Thu Jan 24, 2013 8:13 pm

Karba Thu Jan 24, 2013 8:13 pm
merid888 wrote:zero with ? i don't undestand, what means that ? is just a model done into 3ds max 2009 x64, like other models, i never been had a problem like this with octanerender for 3ds max
can you orient me to know exactly the problem ?
thank you


And more over, you have set it as proxy. So whole object geometry doesn't have any valid polygons.

Why do you set all scene objects as proxy? there is no any reason for that in this case. It just makes render slower.
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Re: OctaneRender® for 3ds max® v1.02[Test]

Postby merid888 » Thu Jan 24, 2013 8:40 pm

merid888 Thu Jan 24, 2013 8:40 pm
hi karba, i been thinking, movable proxy is some like vraymesh, i don't been read before that, is an option of octanerender, which is the reason to add this option if the render is so slow ?
thank you i'll check all my scene, object by object, in the case repeat the same error, i mean, i'm do a bad model ? or perhaps could be a bug octanerender for max ?
in the few scenes befores i been change all objects to movable proxy without error, i think so is a problem of driver or not
i'll do test and i'll comment
thank you karba
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Re: OctaneRender® for 3ds max® v1.02[Test]

Postby Karba » Thu Jan 24, 2013 8:48 pm

Karba Thu Jan 24, 2013 8:48 pm
merid888 wrote:hi karba, i been thinking, movable proxy is some like vraymesh, i don't been read before that, is an option of octanerender, which is the reason to add this option if the render is so slow ?
thank you i'll check all my scene, object by object, in the case repeat the same error, i mean, i'm do a bad model ? or perhaps could be a bug octanerender for max ?
in the few scenes befores i been change all objects to movable proxy without error, i think so is a problem of driver or not
i'll do test and i'll comment
thank you karba


It works like vraymesh. And it make render slower in vray too.
I couldn't imagine somebody creates such geometry. So we will make geometry checking for such geometry modeling.
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Re: OctaneRender® for 3ds max® v1.02[Test]

Postby glimpse » Fri Jan 25, 2013 1:51 am

glimpse Fri Jan 25, 2013 1:51 am
merid888 wrote:hi karba, i been thinking, movable proxy is some like vraymesh, i don't been read before that, is an option of octanerender, which is the reason to add this option if the render is so slow ?
thank you i'll check all my scene, object by object, in the case repeat the same error, i mean, i'm do a bad model ? or perhaps could be a bug octanerender for max ?
in the few scenes befores i been change all objects to movable proxy without error, i think so is a problem of driver or not
i'll do test and i'll comment
thank you karba


could You coment what's the point of having geometry like this? =) I don't get here something..

and why You create the proxy if You're not replicating the object?..
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Re: OctaneRender® for 3ds max® v1.02[Test]

Postby merid888 » Fri Jan 25, 2013 1:50 pm

merid888 Fri Jan 25, 2013 1:50 pm
thank you for explain me karba, regards ;)

hi glimpse, thank you for your comment, i think so the questioner wants to know, i'm not being rude, is just i know the maxime details about the program, that's all

cheers :)

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Re: OctaneRender® for 3ds max® v1.02[Test]

Postby PAQUITO » Wed Apr 17, 2013 6:28 pm

PAQUITO Wed Apr 17, 2013 6:28 pm
ttaberna wrote:That is not called Radiosity....it is called color bleeding and is present in real life.
Meri88 PM me with yur problem and I'll try to solve it.
Cheers


I always named that radiosity. What are the differences between radiosity and color bleeding? I assume radiosity is the fact that the light bounces, and color bleeding in an effect of the radiosity, am I right?
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