coilbook wrote:paride4331 wrote:Hi coilbook,
could you try to reduce specular, bump or normal map (road material)
Any emitters inside other objects?
I tried it doesn't work much. Do you know by any chance why there are pure black pixels like in the iamge above or the one I attached? is it missing data? It was rendering for 50,000 samples
I noticed it happens a lot when two or more lights shine at the same point (surface)
tcheng00 wrote:I could take a look at the scene. Can you share this scene?
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