Forums: X-Particles and Motion Blur
A forum for discussion, development and support, including subforums for discussion for various plugins for octane render and 3d the relevant animation packages
by dskessler » Sat Jun 18, 2022 4:58 pm
dskessler
Sat Jun 18, 2022 4:58 pm
I've seen this work in older examples and I've tried all the solutions I could find.
Tag on emitter with geometry enabled
Tag on system
transform/vertex
cache emitter
Nothing gives me motion blur. Some solutions just cause particles to disappear or freak out in the viewport.
I made a simple project to test it with
- Attachments
-
- BlowAway_01.7z
- (220.99 KiB) Downloaded 329 times
-
dskessler
- Licensed Customer
-
- Posts: 1
- Joined: Mon Jan 11, 2016 4:30 am
by aoktar » Sat Jun 18, 2022 10:50 pm
aoktar
Sat Jun 18, 2022 10:50 pm
We have a manual to learn how to do this.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
-
aoktar
- Octane Plugin Developer
-
- Posts: 15982
- Joined: Tue Mar 23, 2010 8:28 pm
- Location: Türkiye
-
by ShivaMist » Thu Jan 26, 2023 3:08 pm
ShivaMist
Thu Jan 26, 2023 3:08 pm
-
ShivaMist
- Licensed Customer
-
- Posts: 75
- Joined: Thu Oct 11, 2018 5:07 pm
- Location: Paris
Return to Plugin Discussion/Support
Who is online
Users browsing this forum: No registered users and 2 guests